playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
29 lines (28 loc) • 971 B
JavaScript
var ao_default = `
uniform material_aoIntensity: f32;
fn getAO() {
dAo = 1.0;
var aoBase: f32 = textureSampleBias({STD_AO_TEXTURE_NAME}, {STD_AO_TEXTURE_NAME}Sampler, {STD_AO_TEXTURE_UV}, uniform.textureBias).{STD_AO_TEXTURE_CHANNEL};
var aoDetail: f32 = textureSampleBias({STD_AODETAIL_TEXTURE_NAME}, {STD_AODETAIL_TEXTURE_NAME}Sampler, {STD_AODETAIL_TEXTURE_UV}, uniform.textureBias).{STD_AODETAIL_TEXTURE_CHANNEL};
aoBase = detailMode_{STD_AODETAIL_DETAILMODE}(vec3f(aoBase), vec3f(aoDetail)).r;
dAo = dAo * aoBase;
dAo = dAo * saturate(vVertexColor.{STD_AO_VERTEX_CHANNEL});
dAo = mix(1.0, dAo, uniform.material_aoIntensity);
}
`;
export {
ao_default as default
};