playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
15 lines (14 loc) • 360 B
JavaScript
var fullscreenQuad_default = `
attribute vertex_position: vec2f;
varying vUv0: vec2f;
@vertex
fn vertexMain(input: VertexInput) -> VertexOutput {
var output: VertexOutput;
output.position = vec4f(input.vertex_position, 0.5, 1.0);
output.vUv0 = input.vertex_position.xy * 0.5 + vec2f(0.5);
return output;
}
`;
export {
fullscreenQuad_default as default
};