playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
92 lines (91 loc) • 4.43 kB
JavaScript
import particlePS from "../chunks/particle/frag/particle.js";
import particleVS from "../chunks/particle/vert/particle.js";
import particleAnimFrameClampVS from "../chunks/particle/vert/particleAnimFrameClamp.js";
import particleAnimFrameLoopVS from "../chunks/particle/vert/particleAnimFrameLoop.js";
import particleAnimTexVS from "../chunks/particle/vert/particleAnimTex.js";
import particleInputFloatPS from "../chunks/particle/frag/particleInputFloat.js";
import particleInputRgba8PS from "../chunks/particle/frag/particleInputRgba8.js";
import particleOutputFloatPS from "../chunks/particle/frag/particleOutputFloat.js";
import particleOutputRgba8PS from "../chunks/particle/frag/particleOutputRgba8.js";
import particleUpdaterAABBPS from "../chunks/particle/frag/particleUpdaterAABB.js";
import particleUpdaterEndPS from "../chunks/particle/frag/particleUpdaterEnd.js";
import particleUpdaterInitPS from "../chunks/particle/frag/particleUpdaterInit.js";
import particleUpdaterNoRespawnPS from "../chunks/particle/frag/particleUpdaterNoRespawn.js";
import particleUpdaterOnStopPS from "../chunks/particle/frag/particleUpdaterOnStop.js";
import particleUpdaterRespawnPS from "../chunks/particle/frag/particleUpdaterRespawn.js";
import particleUpdaterSpherePS from "../chunks/particle/frag/particleUpdaterSphere.js";
import particleUpdaterStartPS from "../chunks/particle/frag/particleUpdaterStart.js";
import particle_billboardVS from "../chunks/particle/vert/particle_billboard.js";
import particle_blendAddPS from "../chunks/particle/frag/particle_blendAdd.js";
import particle_blendMultiplyPS from "../chunks/particle/frag/particle_blendMultiply.js";
import particle_blendNormalPS from "../chunks/particle/frag/particle_blendNormal.js";
import particle_cpuVS from "../chunks/particle/vert/particle_cpu.js";
import particle_cpu_endVS from "../chunks/particle/vert/particle_cpu_end.js";
import particle_customFaceVS from "../chunks/particle/vert/particle_customFace.js";
import particle_endPS from "../chunks/particle/frag/particle_end.js";
import particle_endVS from "../chunks/particle/vert/particle_end.js";
import particle_halflambertPS from "../chunks/particle/frag/particle_halflambert.js";
import particle_initVS from "../chunks/particle/vert/particle_init.js";
import particle_lambertPS from "../chunks/particle/frag/particle_lambert.js";
import particle_lightingPS from "../chunks/particle/frag/particle_lighting.js";
import particle_localShiftVS from "../chunks/particle/vert/particle_localShift.js";
import particle_meshVS from "../chunks/particle/vert/particle_mesh.js";
import particle_normalVS from "../chunks/particle/vert/particle_normal.js";
import particle_normalMapPS from "../chunks/particle/frag/particle_normalMap.js";
import particle_pointAlongVS from "../chunks/particle/vert/particle_pointAlong.js";
import particle_simulationPS from "../chunks/particle/frag/particle-simulation.js";
import particle_shaderPS from "../chunks/particle/frag/particle-shader.js";
import particle_shaderVS from "../chunks/particle/vert/particle-shader.js";
import particle_softPS from "../chunks/particle/frag/particle_soft.js";
import particle_softVS from "../chunks/particle/vert/particle_soft.js";
import particle_stretchVS from "../chunks/particle/vert/particle_stretch.js";
import particle_TBNVS from "../chunks/particle/vert/particle_TBN.js";
import particle_wrapVS from "../chunks/particle/vert/particle_wrap.js";
const particleChunksGLSL = {
particlePS,
particleVS,
particleAnimFrameClampVS,
particleAnimFrameLoopVS,
particleAnimTexVS,
particleInputFloatPS,
particleInputRgba8PS,
particleOutputFloatPS,
particleOutputRgba8PS,
particleUpdaterAABBPS,
particleUpdaterEndPS,
particleUpdaterInitPS,
particleUpdaterNoRespawnPS,
particleUpdaterOnStopPS,
particleUpdaterRespawnPS,
particleUpdaterSpherePS,
particleUpdaterStartPS,
particle_billboardVS,
particle_blendAddPS,
particle_blendMultiplyPS,
particle_blendNormalPS,
particle_cpuVS,
particle_cpu_endVS,
particle_customFaceVS,
particle_endPS,
particle_endVS,
particle_halflambertPS,
particle_initVS,
particle_lambertPS,
particle_lightingPS,
particle_localShiftVS,
particle_meshVS,
particle_normalVS,
particle_normalMapPS,
particle_pointAlongVS,
particle_simulationPS,
particle_shaderPS,
particle_shaderVS,
particle_softPS,
particle_softVS,
particle_stretchVS,
particle_TBNVS,
particle_wrapVS
};
export {
particleChunksGLSL
};