playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
31 lines (30 loc) • 1.59 kB
JavaScript
var containerCompactWrite_default = `
void writeSplat(vec3 center, vec4 rotation, vec3 scale, vec4 color) {
vec3 rgb = clamp(color.rgb, 0.0, 4.0);
uint rBits = uint(rgb.r * (2047.0 / 4.0) + 0.5);
uint gBits = uint(rgb.g * (2047.0 / 4.0) + 0.5);
uint bBits = uint(rgb.b * (1023.0 / 4.0) + 0.5);
writeDataColor(uvec4(rBits | (gBits << 11u) | (bBits << 22u), 0u, 0u, 0u));
vec4 q = rotation;
if (q.w < 0.0) q = -q;
vec3 p = q.xyz * inversesqrt(1.0 + q.w);
uint aBitsQ = uint(clamp((p.x * 0.5 + 0.5) * 2047.0 + 0.5, 0.0, 2047.0));
uint bBitsQ = uint(clamp((p.y * 0.5 + 0.5) * 2047.0 + 0.5, 0.0, 2047.0));
uint cBitsQ = uint(clamp((p.z * 0.5 + 0.5) * 1023.0 + 0.5, 0.0, 1023.0));
uint packedQuat = aBitsQ | (bBitsQ << 11u) | (cBitsQ << 22u);
const float invLogRange = 255.0 / 21.0;
const float logMin = -12.0;
uint sxBits = scale.x < 1e-10 ? 0u : uint(clamp((log(scale.x) - logMin) * invLogRange + 0.5, 1.0, 255.0));
uint syBits = scale.y < 1e-10 ? 0u : uint(clamp((log(scale.y) - logMin) * invLogRange + 0.5, 1.0, 255.0));
uint szBits = scale.z < 1e-10 ? 0u : uint(clamp((log(scale.z) - logMin) * invLogRange + 0.5, 1.0, 255.0));
uint alphaBits = uint(clamp(color.a, 0.0, 1.0) * 255.0 + 0.5);
uint packedScaleAlpha = sxBits | (syBits << 8u) | (szBits << 16u) | (alphaBits << 24u);
writeDataTransformA(uvec4(floatBitsToUint(center.x), floatBitsToUint(center.y), floatBitsToUint(center.z), packedScaleAlpha));
writeDataTransformB(uvec4(packedQuat, 0u, 0u, 0u));
}
`;
export {
containerCompactWrite_default as default
};