playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
31 lines (24 loc) • 733 B
JavaScript
var transmission_default = (
/* wgsl */
`
uniform material_refraction: f32;
fn getRefraction() {
var refraction: f32 = 1.0;
refraction = uniform.material_refraction;
refraction = refraction * textureSampleBias({STD_REFRACTION_TEXTURE_NAME}, {STD_REFRACTION_TEXTURE_NAME}Sampler, {STD_REFRACTION_TEXTURE_UV}, uniform.textureBias).{STD_REFRACTION_TEXTURE_CHANNEL};
refraction = refraction * saturate(vVertexColor.{STD_REFRACTION_VERTEX_CHANNEL});
dTransmission = refraction;
}
`
);
export {
transmission_default as default
};