playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
28 lines (23 loc) • 681 B
JavaScript
var thickness_default = (
/* wgsl */
`
uniform material_thickness: f32;
fn getThickness() {
dThickness = 1.0;
dThickness = dThickness * uniform.material_thickness;
dThickness = dThickness * textureSampleBias({STD_THICKNESS_TEXTURE_NAME}, {STD_THICKNESS_TEXTURE_NAME}Sampler, {STD_THICKNESS_TEXTURE_UV}, uniform.textureBias).{STD_THICKNESS_TEXTURE_CHANNEL};
dThickness = dThickness * saturate(vVertexColor.{STD_THICKNESS_VERTEX_CHANNEL});
}
`
);
export {
thickness_default as default
};