playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
31 lines (24 loc) • 896 B
JavaScript
var specularityFactor_default = (
/* wgsl */
`
uniform material_specularityFactor: f32;
fn getSpecularityFactor() {
var specularityFactor = 1.0;
specularityFactor = specularityFactor * uniform.material_specularityFactor;
specularityFactor = specularityFactor * textureSampleBias({STD_SPECULARITYFACTOR_TEXTURE_NAME}, {STD_SPECULARITYFACTOR_TEXTURE_NAME}Sampler, {STD_SPECULARITYFACTOR_TEXTURE_UV}, uniform.textureBias).{STD_SPECULARITYFACTOR_TEXTURE_CHANNEL};
specularityFactor = specularityFactor * saturate(vVertexColor.{STD_SPECULARITYFACTOR_VERTEX_CHANNEL});
dSpecularityFactor = specularityFactor;
}
`
);
export {
specularityFactor_default as default
};