playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
28 lines (22 loc) • 762 B
JavaScript
var clearCoatGloss_default = (
/* wgsl */
`
uniform material_clearCoatGloss: f32;
fn getClearCoatGlossiness() {
ccGlossiness = uniform.material_clearCoatGloss;
ccGlossiness = ccGlossiness * textureSampleBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_NAME}Sampler, {STD_CLEARCOATGLOSS_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL};
ccGlossiness = ccGlossiness * saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL});
ccGlossiness = 1.0 - ccGlossiness;
ccGlossiness += 0.0000001;
}
`
);
export {
clearCoatGloss_default as default
};