playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
17 lines (15 loc) • 389 B
JavaScript
var particle_end_default = (
/* wgsl */
`
localPos = localPos * scale * uniform.emitterScale;
localPos = localPos + particlePos;
output.position = vec4f(localPos.x, localPos.y, 0.0, 1.0);
output.position = uniform.matrix_viewProjection * vec4f(localPos.xyz, 1.0);
`
);
export {
particle_end_default as default
};