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Open-source WebGL/WebGPU 3D engine for the web

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var shadowPCF1_default = ( /* wgsl */ ` // ----- Directional/Spot Sampling ----- fn getShadowPCF1x1(shadowMap: texture_depth_2d, shadowMapSampler: sampler_comparison, shadowCoord: vec3f, shadowParams: vec4f) -> f32 { return textureSampleCompareLevel(shadowMap, shadowMapSampler, shadowCoord.xy, shadowCoord.z); } fn getShadowSpotPCF1x1(shadowMap: texture_depth_2d, shadowMapSampler: sampler_comparison, shadowCoord: vec3f, shadowParams: vec4f) -> f32 { return textureSampleCompareLevel(shadowMap, shadowMapSampler, shadowCoord.xy, shadowCoord.z); } // ----- Omni Sampling ----- // Not supported on WebGPU device // fn getShadowOmniPCF1x1(shadowMap: texture_depth_cube, shadowMapSampler: sampler_comparison, shadowCoord: vec3f, shadowParams: vec4f, lightDir: vec3f) -> f32 { // let shadowZ: f32 = length(lightDir) * shadowParams.w + shadowParams.z; // return textureSampleCompareLevel(shadowMap, shadowMapSampler, lightDir, shadowZ); // } ` ); export { shadowPCF1_default as default };