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Open-source WebGL/WebGPU 3D engine for the web

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var lightDiffuseLambert_default = ( /* wgsl */ ` fn getLightDiffuse(worldNormal: vec3f, viewDir: vec3f, lightDirNorm: vec3f) -> f32 { return max(dot(worldNormal, -lightDirNorm), 0.0); } ` ); export { lightDiffuseLambert_default as default };