playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
17 lines (16 loc) • 394 B
JavaScript
var quad_default = (
/* wgsl */
`
attribute aPosition: vec2f;
varying uv0: vec2f;
@vertex fn vertexMain(input: VertexInput) -> VertexOutput {
var output: VertexOutput;
output.position = vec4f(input.aPosition, 0.0, 1.0);
output.uv0 = getImageEffectUV((input.aPosition + 1.0) * 0.5);
return output;
}
`
);
export {
quad_default as default
};