playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
31 lines (24 loc) • 647 B
JavaScript
var transmission_default = (
/* glsl */
`
uniform float material_refraction;
void getRefraction() {
float refraction = 1.0;
refraction = material_refraction;
refraction *= texture2DBias({STD_REFRACTION_TEXTURE_NAME}, {STD_REFRACTION_TEXTURE_UV}, textureBias).{STD_REFRACTION_TEXTURE_CHANNEL};
refraction *= saturate(vVertexColor.{STD_REFRACTION_VERTEX_CHANNEL});
dTransmission = refraction;
}
`
);
export {
transmission_default as default
};