playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
28 lines (23 loc) • 591 B
JavaScript
var thickness_default = (
/* glsl */
`
uniform float material_thickness;
void getThickness() {
dThickness = 1.0;
dThickness *= material_thickness;
dThickness *= texture2DBias({STD_THICKNESS_TEXTURE_NAME}, {STD_THICKNESS_TEXTURE_UV}, textureBias).{STD_THICKNESS_TEXTURE_CHANNEL};
dThickness *= saturate(vVertexColor.{STD_THICKNESS_VERTEX_CHANNEL});
}
`
);
export {
thickness_default as default
};