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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

23 lines (19 loc) 499 B
var opacity_default = ( /* glsl */ ` uniform float material_opacity; uniform float material_alphaDitherScale; void getOpacity() { dAlpha = material_opacity; #ifdef STD_OPACITY_TEXTURE dAlpha *= texture2DBias({STD_OPACITY_TEXTURE_NAME}, {STD_OPACITY_TEXTURE_UV}, textureBias).{STD_OPACITY_TEXTURE_CHANNEL}; #endif #ifdef STD_OPACITY_VERTEX dAlpha *= clamp(vVertexColor.{STD_OPACITY_VERTEX_CHANNEL}, 0.0, 1.0); #endif } ` ); export { opacity_default as default };