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Open-source WebGL/WebGPU 3D engine for the web

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var clearCoatNormal_default = ( /* glsl */ ` #ifdef STD_CLEARCOATNORMAL_TEXTURE uniform float material_clearCoatBumpiness; #endif void getClearCoatNormal() { #ifdef STD_CLEARCOATNORMAL_TEXTURE vec3 normalMap = {STD_CLEARCOATNORMAL_TEXTURE_DECODE}(texture2DBias({STD_CLEARCOATNORMAL_TEXTURE_NAME}, {STD_CLEARCOATNORMAL_TEXTURE_UV}, textureBias)); normalMap = mix(vec3(0.0, 0.0, 1.0), normalMap, material_clearCoatBumpiness); ccNormalW = normalize(dTBN * normalMap); #else ccNormalW = dVertexNormalW; #endif } ` ); export { clearCoatNormal_default as default };