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Open-source WebGL/WebGPU 3D engine for the web

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var clearCoatGloss_default = ( /* glsl */ ` uniform float material_clearCoatGloss; void getClearCoatGlossiness() { ccGlossiness = material_clearCoatGloss; #ifdef STD_CLEARCOATGLOSS_TEXTURE ccGlossiness *= texture2DBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_UV}, textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL}; #endif #ifdef STD_CLEARCOATGLOSS_VERTEX ccGlossiness *= saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL}); #endif #ifdef STD_CLEARCOATGLOSS_INVERT ccGlossiness = 1.0 - ccGlossiness; #endif ccGlossiness += 0.0000001; } ` ); export { clearCoatGloss_default as default };