playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
21 lines (18 loc) • 452 B
JavaScript
var compose_bloom_default = (
/* glsl */
`
uniform sampler2D bloomTexture;
uniform float bloomIntensity;
// Global variable for debug
vec3 dBloom;
vec3 applyBloom(vec3 color, vec2 uv) {
dBloom = texture2DLod(bloomTexture, uv, 0.0).rgb;
return color + dBloom * bloomIntensity;
}
`
);
export {
compose_bloom_default as default
};