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Open-source WebGL/WebGPU 3D engine for the web

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var compose_bloom_default = ( /* glsl */ ` #ifdef BLOOM uniform sampler2D bloomTexture; uniform float bloomIntensity; // Global variable for debug vec3 dBloom; vec3 applyBloom(vec3 color, vec2 uv) { dBloom = texture2DLod(bloomTexture, uv, 0.0).rgb; return color + dBloom * bloomIntensity; } #endif ` ); export { compose_bloom_default as default };