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Open-source WebGL/WebGPU 3D engine for the web

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var particle_end_default = ( /* glsl */ ` localPos *= scale * emitterScale; localPos += particlePos; #ifdef SCREEN_SPACE gl_Position = vec4(localPos.x, localPos.y, 0.0, 1.0); #else gl_Position = matrix_viewProjection * vec4(localPos.xyz, 1.0); #endif ` ); export { particle_end_default as default };