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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var particle_normalMap_default = ( /* glsl */ ` vec3 normalMap = normalize(texture2D(normalMap, vec2(texCoordsAlphaLife.x, 1.0 - texCoordsAlphaLife.y)).xyz * 2.0 - 1.0); vec3 normal = ParticleMat * normalMap; ` ); export { particle_normalMap_default as default };