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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var particleOutputFloat_default = ( /* glsl */ ` void writeOutput() { if (gl_FragCoord.y<1.0) { gl_FragColor = vec4(outPos, (outAngle + 1000.0) * visMode); } else { gl_FragColor = vec4(outVel, outLife); } } ` ); export { particleOutputFloat_default as default };