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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var particleInputFloat_default = ( /* glsl */ ` void readInput(float uv) { vec4 tex = texture2D(particleTexIN, vec2(uv, 0.25)); vec4 tex2 = texture2D(particleTexIN, vec2(uv, 0.75)); inPos = tex.xyz; inVel = tex2.xyz; inAngle = (tex.w < 0.0? -tex.w : tex.w) - 1000.0; inShow = tex.w >= 0.0; inLife = tex2.w; } ` ); export { particleInputFloat_default as default };