playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
90 lines (71 loc) • 1.81 kB
JavaScript
var lighting_default = (
/* glsl */
`
// all this functionality that needs to be included for clustered lighting
uniform highp sampler2D areaLightsLutTex1;
uniform highp sampler2D areaLightsLutTex2;
// area lights
// clustered lighting
// LOOP - generate shadow evaluation functions for all non-clustered lights
// LOOP - generate light evaluation functions for all non-clustered lights
`
);
export {
lighting_default as default
};