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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var end_default = ( /* glsl */ ` gl_FragColor.rgb = combineColor(litArgs_albedo, litArgs_sheen_specularity, litArgs_clearcoat_specularity); gl_FragColor.rgb += litArgs_emission; gl_FragColor.rgb = addFog(gl_FragColor.rgb); gl_FragColor.rgb = toneMap(gl_FragColor.rgb); gl_FragColor.rgb = gammaCorrectOutput(gl_FragColor.rgb); ` ); export { end_default as default };