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Open-source WebGL/WebGPU 3D engine for the web

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var tonemappingAces2_default = ( /* glsl */ ` // ACES approximation by Stephen Hill // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT const mat3 ACESInputMat = mat3( 0.59719, 0.35458, 0.04823, 0.07600, 0.90834, 0.01566, 0.02840, 0.13383, 0.83777 ); // ODT_SAT => XYZ => D60_2_D65 => sRGB const mat3 ACESOutputMat = mat3( 1.60475, -0.53108, -0.07367, -0.10208, 1.10813, -0.00605, -0.00327, -0.07276, 1.07602 ); vec3 RRTAndODTFit(vec3 v) { vec3 a = v * (v + 0.0245786) - 0.000090537; vec3 b = v * (0.983729 * v + 0.4329510) + 0.238081; return a / b; } vec3 toneMap(vec3 color) { color *= getExposure() / 0.6; color = color * ACESInputMat; // Apply RRT and ODT color = RRTAndODTFit(color); color = color * ACESOutputMat; // Clamp to [0, 1] color = clamp(color, 0.0, 1.0); return color; } ` ); export { tonemappingAces2_default as default };