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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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var linearizeDepth_default = ( /* glsl */ ` #ifndef LINEARIZE_DEPTH #define LINEARIZE_DEPTH float linearizeDepthWithParams(float z, vec4 cameraParams) { if (cameraParams.w == 0.0) return (cameraParams.z * cameraParams.y) / (cameraParams.y + z * (cameraParams.z - cameraParams.y)); else return cameraParams.z + z * (cameraParams.y - cameraParams.z); } #ifndef CAMERAPLANES #define CAMERAPLANES uniform vec4 camera_params; // x: 1 / camera_far, y: camera_far, z: camera_near, w: is_ortho #endif float linearizeDepth(float z) { return linearizeDepthWithParams(z, camera_params); } #endif ` ); export { linearizeDepth_default as default };