UNPKG

playcanvas

Version:

Open-source WebGL/WebGPU 3D engine for the web

41 lines (40 loc) 1.66 kB
var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); import { BoundingBox } from "../../core/shape/bounding-box.js"; import { Vec3 } from "../../core/math/vec3.js"; import { Vec4 } from "../../core/math/vec4.js"; const tmpMin = new Vec3(); const tmpMax = new Vec3(); class GSplatOctreeNode { /** * @param {GSplatOctreeNodeLod[]} lods - The LOD data for this node * @param {Object} [boundData] - The bounding box data with min and max arrays */ constructor(lods, boundData) { /** * @type {GSplatOctreeNodeLod[]} */ __publicField(this, "lods"); /** * The axis-aligned bounding box of this octree node in local space. */ __publicField(this, "bounds", new BoundingBox()); /** * Precomputed bounding sphere derived from the AABB. Stored as (center.x, center.y, * center.z, radius) for efficient GPU frustum culling. */ __publicField(this, "boundingSphere", new Vec4()); this.lods = lods; tmpMin.set(boundData.min[0], boundData.min[1], boundData.min[2]); tmpMax.set(boundData.max[0], boundData.max[1], boundData.max[2]); this.bounds.setMinMax(tmpMin, tmpMax); const center = this.bounds.center; const he = this.bounds.halfExtents; const radius = Math.sqrt(he.x * he.x + he.y * he.y + he.z * he.z); this.boundingSphere.set(center.x, center.y, center.z, radius); } } export { GSplatOctreeNode };