playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
43 lines (42 loc) • 1.14 kB
JavaScript
import { Debug } from "../../core/debug.js";
class GSplatAssetLoaderBase {
/**
* Initiates loading of a gsplat asset. This is a fire-and-forget operation that starts
* the loading process.
*
* @param {string} url - The URL of the gsplat file to load.
* @abstract
*/
load(url) {
Debug.error("GSplatAssetLoaderBase#load: Not implemented");
}
/**
* Unloads an asset that was previously loaded by this loader.
*
* @param {string} url - The URL of the asset to unload.
* @abstract
*/
unload(url) {
Debug.error("GSplatAssetLoaderBase#unload: Not implemented");
}
/**
* Gets the resource for a given URL if it has been loaded by this loader.
*
* @param {string} url - The URL of the asset to retrieve the resource from.
* @returns {object|undefined} The loaded resource if found and loaded, undefined otherwise.
* @abstract
*/
getResource(url) {
Debug.error("GSplatAssetLoaderBase#getResource: Not implemented");
}
/**
* Destroys the loader and cleans up any resources it holds.
*
* @abstract
*/
destroy() {
}
}
export {
GSplatAssetLoaderBase
};