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Open-source WebGL/WebGPU 3D engine for the web

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import { ConeBaseGeometry } from "./cone-base-geometry.js"; import { calculateTangents } from "./geometry-utils.js"; class CylinderGeometry extends ConeBaseGeometry { /** * Create a new CylinderGeometry instance. * * By default, the constructor creates a cylinder standing vertically centered on the XZ-plane * with a radius of 0.5, a height of 1.0, 1 height segment and 20 cap segments. The cylinder is * created with UVs in the range of 0 to 1. * * @param {object} [opts] - Options object. * @param {number} [opts.radius] - The radius of the tube forming the body of the cylinder. * Defaults to 0.5. * @param {number} [opts.height] - The length of the body of the cylinder. Defaults to 1. * @param {number} [opts.heightSegments] - The number of divisions along the length of the * cylinder. Defaults to 5. * @param {number} [opts.capSegments] - The number of divisions around the tubular body of the * cylinder. Defaults to 20. * @param {boolean} [opts.calculateTangents] - Generate tangent information. Defaults to false. * @example * const geometry = new pc.CylinderGeometry({ * radius: 1, * height: 2, * heightSegments: 2, * capSegments: 10 * }); */ constructor(opts = {}) { const radius = opts.radius ?? 0.5; const height = opts.height ?? 1; const heightSegments = opts.heightSegments ?? 5; const capSegments = opts.capSegments ?? 20; super(radius, radius, height, heightSegments, capSegments, false); if (opts.calculateTangents) { this.tangents = calculateTangents(this.positions, this.normals, this.uvs, this.indices); } } } export { CylinderGeometry };