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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { Vec3 } from "../../core/math/vec3.js"; import { SKYTYPE_INFINITE } from "../constants.js"; import { FisheyeProjection } from "../graphics/fisheye-projection.js"; import { GraphNode } from "../graph-node.js"; import { SkyMesh } from "./sky-mesh.js"; class Sky { _type = SKYTYPE_INFINITE; _center = new Vec3(0, 1, 0); skyMesh = null; _depthWrite = false; _fisheye = 0; _fisheyeProj = null; node = new GraphNode("SkyMeshNode"); constructor(scene) { this.device = scene.device; this.scene = scene; this.center = new Vec3(0, 1, 0); this.centerArray = new Float32Array(3); this.projectedSkydomeCenterId = this.device.scope.resolve("projectedSkydomeCenter"); this._preRenderEvt = scene.on("prerender", this._onPreRender, this); } destroy() { this._preRenderEvt.off(); this.resetSkyMesh(); } applySettings(render) { this.type = render.skyType ?? SKYTYPE_INFINITE; this.node.setLocalPosition(new Vec3(render.skyMeshPosition ?? [0, 0, 0])); this.node.setLocalEulerAngles(new Vec3(render.skyMeshRotation ?? [0, 0, 0])); this.node.setLocalScale(new Vec3(render.skyMeshScale ?? [1, 1, 1])); if (render.skyCenter) { this._center = new Vec3(render.skyCenter); } } set type(value) { if (this._type !== value) { this._type = value; this.scene.updateShaders = true; this.updateSkyMesh(); } } get type() { return this._type; } set center(value) { this._center.copy(value); } get center() { return this._center; } set depthWrite(value) { if (this._depthWrite !== value) { this._depthWrite = value; if (this.skyMesh) { this.skyMesh.depthWrite = value; } } } get depthWrite() { return this._depthWrite; } set fisheye(value) { if (this._fisheye !== value) { const wasEnabled = this._fisheye > 0; this._fisheye = value; const isEnabled = value > 0; if (wasEnabled !== isEnabled) { this._fisheyeProj ?? (this._fisheyeProj = new FisheyeProjection()); if (this._type === SKYTYPE_INFINITE) { this._setFisheyeDefine(isEnabled); } } } } get fisheye() { return this._fisheye; } updateSkyMesh() { const texture = this.scene._getSkyboxTex(); if (texture) { this.resetSkyMesh(); this.skyMesh = new SkyMesh(this.device, this.scene, this.node, texture, this.type); this.skyMesh.depthWrite = this._depthWrite; if (this._fisheye > 0 && this.type === SKYTYPE_INFINITE) { this._setFisheyeDefine(true); } this.scene.fire("set:skybox", texture); } } resetSkyMesh() { this.skyMesh?.destroy(); this.skyMesh = null; } update() { if (this.type !== SKYTYPE_INFINITE) { const { center, centerArray } = this; const temp = new Vec3(); this.node.getWorldTransform().transformPoint(center, temp); centerArray[0] = temp.x; centerArray[1] = temp.y; centerArray[2] = temp.z; this.projectedSkydomeCenterId.setValue(centerArray); } } _setFisheyeDefine(enabled) { if (this.skyMesh?.meshInstance) { const material = this.skyMesh.meshInstance.material; material.setDefine("SKY_FISHEYE", enabled); material.update(); } } _onPreRender(cameraComponent) { if (this._fisheye > 0 && this._fisheyeProj && this.skyMesh?.meshInstance) { const camera = cameraComponent.camera; const proj = this._fisheyeProj; proj.update(this._fisheye, camera.fov, camera.projectionMatrix); const material = this.skyMesh.meshInstance.material; material.setParameter("fisheye_k", proj.k); material.setParameter("fisheye_invK", proj.invK); material.setParameter("fisheye_projMat00", proj.projMat00); material.setParameter("fisheye_projMat11", proj.projMat11); } } } export { Sky };