playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
39 lines (38 loc) • 1.4 kB
JavaScript
const computeGsplatLocalPlaceEntriesSource = `
var<storage, read> pairBuffer: array<u32>;
var<storage, read> splatPairStart: array<u32>;
var<storage, read> splatPairCount: array<u32>;
var<storage, read> tileSplatCounts: array<u32>;
var<storage, read_write> tileEntries: array<u32>;
var<storage, read> sortElementCount: array<u32>;
fn main( gid: vec3u, numWorkgroups: vec3u) {
let threadIdx = gid.y * (numWorkgroups.x * 256u) + gid.x;
let numVisible = sortElementCount[0];
if (threadIdx >= numVisible) {
return;
}
let rawCount = splatPairCount[threadIdx];
if (rawCount == 0u || (rawCount & 0x80000000u) != 0u) {
return;
}
let count = rawCount;
let start = splatPairStart[threadIdx];
let pairLen = arrayLength(&pairBuffer);
let tileEntriesLen = arrayLength(&tileEntries);
for (var j: u32 = 0u; j < count; j++) {
let pairIdx = start + j;
if (pairIdx >= pairLen) { break; }
let packed = pairBuffer[pairIdx];
let tileIdx = packed >> 16u;
let localOff = packed & 0xFFFFu;
let entryIdx = tileSplatCounts[tileIdx] + localOff;
if (entryIdx < tileEntriesLen) {
tileEntries[entryIdx] = threadIdx;
}
}
}
`;
export {
computeGsplatLocalPlaceEntriesSource
};