playcanvas
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Open-source WebGL/WebGPU 3D engine for the web
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JavaScript
import { Color } from "../../core/math/color.js";
import { math } from "../../core/math/math.js";
import { Vec2 } from "../../core/math/vec2.js";
import { ShaderProcessorOptions } from "../../platform/graphics/shader-processor-options.js";
import {
CUBEPROJ_BOX,
CUBEPROJ_NONE,
DETAILMODE_MUL,
DITHER_NONE,
FRESNEL_SCHLICK,
SHADER_PICK,
SHADER_PREPASS,
SPECOCC_AO,
tonemapNames
} from "../constants.js";
import { ShaderPass } from "../shader-pass.js";
import { EnvLighting } from "../graphics/env-lighting.js";
import { getProgramLibrary } from "../shader-lib/get-program-library.js";
import { _matTex2D, standard } from "../shader-lib/programs/standard.js";
import { Material } from "./material.js";
import { StandardMaterialOptionsBuilder } from "./standard-material-options-builder.js";
import { standardMaterialCubemapParameters, standardMaterialTextureParameters } from "./standard-material-parameters.js";
import { ShaderUtils } from "../shader-lib/shader-utils.js";
const _props = {};
const _uniforms = {};
let _params = /* @__PURE__ */ new Set();
const _tempColor = new Color();
class StandardMaterial extends Material {
static TEXTURE_PARAMETERS = standardMaterialTextureParameters;
static CUBEMAP_PARAMETERS = standardMaterialCubemapParameters;
userAttributes = /* @__PURE__ */ new Map();
onUpdateShader;
constructor() {
super();
this._assetReferences = {};
this._activeParams = /* @__PURE__ */ new Set();
this._activeLightingParams = /* @__PURE__ */ new Set();
this.shaderOptBuilder = new StandardMaterialOptionsBuilder();
this.reset();
}
reset() {
Object.keys(_props).forEach((name) => {
this[`_${name}`] = _props[name].value();
});
this._uniformCache = {};
}
copy(source) {
super.copy(source);
Object.keys(_props).forEach((k) => {
this[k] = source[k];
});
this._alphaDither = source._alphaDither;
this.userAttributes = new Map(source.userAttributes);
return this;
}
setAttribute(name, semantic) {
this.userAttributes.set(semantic, name);
}
_setParameter(name, value) {
_params.add(name);
this.setParameter(name, value);
}
_setParameters(parameters) {
parameters.forEach((v) => {
this._setParameter(v.name, v.value);
});
}
_processParameters(paramsName) {
const prevParams = this[paramsName];
prevParams.forEach((param) => {
if (!_params.has(param)) {
delete this.parameters[param];
}
});
this[paramsName] = _params;
_params = prevParams;
_params.clear();
}
_updateMap(p) {
const mname = `${p}Map`;
const map = this[mname];
if (map) {
this._setParameter(`texture_${mname}`, map);
const tname = `${mname}Transform`;
const uniform = this.getUniform(tname);
if (uniform) {
this._setParameters(uniform);
}
}
}
// allocate a uniform if it doesn't already exist in the uniform cache
_allocUniform(name, allocFunc) {
let uniform = this._uniformCache[name];
if (!uniform) {
uniform = allocFunc();
this._uniformCache[name] = uniform;
}
return uniform;
}
getUniform(name, device, scene) {
return _uniforms[name](this, device, scene);
}
updateUniforms(device, scene) {
const getUniform = (name) => {
return this.getUniform(name, device, scene);
};
this._setParameter("material_ambient", getUniform("ambient"));
this._setParameter("material_diffuse", getUniform("diffuse"));
this._setParameter("material_aoIntensity", this.aoIntensity);
const specularNotWhite = this.specular.r !== 1 || this.specular.g !== 1 || this.specular.b !== 1;
const useSpecularConstant = !this.specularMap || this.specularTint || specularNotWhite;
if (this.useMetalness) {
if (!this.metalnessMap || this.metalness < 1) {
this._setParameter("material_metalness", this.metalness);
}
if (useSpecularConstant) {
this._setParameter("material_specular", getUniform("specular"));
}
if (!this.specularityFactorMap || this.specularityFactorTint || this.specularityFactor !== 1) {
this._setParameter("material_specularityFactor", this.specularityFactor);
}
this._setParameter("material_sheen", getUniform("sheen"));
this._setParameter("material_sheenGloss", this.sheenGloss);
this._setParameter("material_refractionIndex", this.refractionIndex);
} else {
if (useSpecularConstant) {
this._setParameter("material_specular", getUniform("specular"));
}
}
if (this.enableGGXSpecular) {
this._setParameter("material_anisotropyIntensity", this.anisotropyIntensity);
this._setParameter("material_anisotropyRotation", [Math.cos(this.anisotropyRotation * math.DEG_TO_RAD), Math.sin(this.anisotropyRotation * math.DEG_TO_RAD)]);
}
if (this.clearCoat > 0) {
this._setParameter("material_clearCoat", this.clearCoat);
this._setParameter("material_clearCoatGloss", this.clearCoatGloss);
this._setParameter("material_clearCoatBumpiness", this.clearCoatBumpiness);
}
this._setParameter("material_gloss", this.gloss);
this._setParameter("material_emissive", getUniform("emissive"));
this._setParameter("material_emissiveIntensity", this.emissiveIntensity);
if (this.refraction > 0) {
this._setParameter("material_refraction", this.refraction);
}
if (this.dispersion > 0) {
this._setParameter("material_dispersion", this.dispersion);
}
if (this.useDynamicRefraction) {
this._setParameter("material_thickness", this.thickness);
this._setParameter("material_attenuation", getUniform("attenuation"));
this._setParameter("material_invAttenuationDistance", this.attenuationDistance === 0 ? 0 : 1 / this.attenuationDistance);
}
if (this.useIridescence) {
this._setParameter("material_iridescence", this.iridescence);
this._setParameter("material_iridescenceRefractionIndex", this.iridescenceRefractionIndex);
this._setParameter("material_iridescenceThicknessMin", this.iridescenceThicknessMin);
this._setParameter("material_iridescenceThicknessMax", this.iridescenceThicknessMax);
}
this._setParameter("material_opacity", this.opacity);
const ditherScale = this._opacity > 0 ? this.alphaDither / this._opacity : 1;
this._setParameter("material_alphaDitherScale", ditherScale);
if (this.opacityFadesSpecular === false) {
this._setParameter("material_alphaFade", this.alphaFade);
}
if (this.occludeSpecular) {
this._setParameter("material_occludeSpecularIntensity", this.occludeSpecularIntensity);
}
if (this.cubeMapProjection === CUBEPROJ_BOX) {
this._setParameter(getUniform("cubeMapProjectionBox"));
}
for (const p in _matTex2D) {
this._updateMap(p);
}
if (this.ambientSH) {
this._setParameter("ambientSH[0]", this.ambientSH);
}
if (this.normalMap) {
this._setParameter("material_bumpiness", this.bumpiness);
}
if (this.normalMap && this.normalDetailMap) {
this._setParameter("material_normalDetailMapBumpiness", this.normalDetailMapBumpiness);
}
if (this.heightMap) {
this._setParameter("material_heightMapFactor", getUniform("heightMapFactor"));
}
if (this.envAtlas && this.cubeMap) {
this._setParameter("texture_envAtlas", this.envAtlas);
this._setParameter("texture_cubeMap", this.cubeMap);
} else if (this.envAtlas) {
this._setParameter("texture_envAtlas", this.envAtlas);
} else if (this.cubeMap) {
this._setParameter("texture_cubeMap", this.cubeMap);
} else if (this.sphereMap) {
this._setParameter("texture_sphereMap", this.sphereMap);
}
this._setParameter("material_reflectivity", this.reflectivity);
this._processParameters("_activeParams");
super.updateUniforms(device, scene);
}
updateEnvUniforms(device, scene) {
const hasLocalEnvOverride = this.envAtlas || this.cubeMap || this.sphereMap;
if (!hasLocalEnvOverride && this.useSkybox) {
if (scene.envAtlas && scene.skybox) {
this._setParameter("texture_envAtlas", scene.envAtlas);
this._setParameter("texture_cubeMap", scene.skybox);
} else if (scene.envAtlas) {
this._setParameter("texture_envAtlas", scene.envAtlas);
} else if (scene.skybox) {
this._setParameter("texture_cubeMap", scene.skybox);
}
}
this._processParameters("_activeLightingParams");
}
getShaderVariant(params) {
const { device, scene, pass, objDefs, sortedLights, cameraShaderParams } = params;
this.updateEnvUniforms(device, scene);
const shaderPassInfo = ShaderPass.get(device).getByIndex(pass);
const minimalOptions = pass === SHADER_PICK || pass === SHADER_PREPASS || shaderPassInfo.isShadow;
let options = minimalOptions ? standard.optionsContextMin : standard.optionsContext;
options.defines = ShaderUtils.getCoreDefines(this, params);
if (minimalOptions) {
this.shaderOptBuilder.updateMinRef(options, scene, this, objDefs, pass, sortedLights);
} else {
this.shaderOptBuilder.updateRef(options, scene, cameraShaderParams, this, objDefs, pass, sortedLights);
}
if (!this.useFog) options.defines.set("FOG", "NONE");
options.defines.set("TONEMAP", tonemapNames[options.litOptions.toneMap]);
if (this.onUpdateShader) {
options = this.onUpdateShader(options);
}
const processingOptions = new ShaderProcessorOptions(params.viewUniformFormat, params.viewBindGroupFormat, params.vertexFormat);
const library = getProgramLibrary(device);
library.register("standard", standard);
const shader = library.getProgram("standard", options, processingOptions, this.userId);
return shader;
}
destroy() {
for (const asset in this._assetReferences) {
this._assetReferences[asset]._unbind();
}
this._assetReferences = null;
super.destroy();
}
}
const defineUniform = (name, getUniformFunc) => {
_uniforms[name] = getUniformFunc;
};
const definePropInternal = (name, constructorFunc, setterFunc, getterFunc) => {
Object.defineProperty(StandardMaterial.prototype, name, {
get: getterFunc || function() {
return this[`_${name}`];
},
set: setterFunc
});
_props[name] = {
value: constructorFunc
};
};
const defineValueProp = (prop) => {
const internalName = `_${prop.name}`;
const dirtyShaderFunc = prop.dirtyShaderFunc || (() => true);
const setterFunc = function(value) {
const oldValue = this[internalName];
if (oldValue !== value) {
this._dirtyShader = this._dirtyShader || dirtyShaderFunc(oldValue, value);
this[internalName] = value;
}
};
definePropInternal(prop.name, () => prop.defaultValue, setterFunc, prop.getterFunc);
};
const defineAggProp = (prop) => {
const internalName = `_${prop.name}`;
const dirtyShaderFunc = prop.dirtyShaderFunc || (() => true);
const setterFunc = function(value) {
const oldValue = this[internalName];
if (!oldValue.equals(value)) {
this._dirtyShader = this._dirtyShader || dirtyShaderFunc(oldValue, value);
this[internalName] = oldValue.copy(value);
}
};
definePropInternal(prop.name, () => prop.defaultValue.clone(), setterFunc, prop.getterFunc);
};
const defineProp = (prop) => {
return prop.defaultValue && prop.defaultValue.clone ? defineAggProp(prop) : defineValueProp(prop);
};
function _defineTex2D(name, channel = "rgb", vertexColor = true, uv = 0) {
_matTex2D[name] = channel.length || -1;
defineProp({
name: `${name}Map`,
defaultValue: null,
dirtyShaderFunc: (oldValue, newValue) => {
return !!oldValue !== !!newValue || oldValue && (oldValue.type !== newValue.type || oldValue.format !== newValue.format);
}
});
defineProp({
name: `${name}MapTiling`,
defaultValue: new Vec2(1, 1)
});
defineProp({
name: `${name}MapOffset`,
defaultValue: new Vec2(0, 0)
});
defineProp({
name: `${name}MapRotation`,
defaultValue: 0
});
defineProp({
name: `${name}MapUv`,
defaultValue: uv
});
if (channel) {
defineProp({
name: `${name}MapChannel`,
defaultValue: channel
});
if (vertexColor) {
defineProp({
name: `${name}VertexColor`,
defaultValue: false
});
defineProp({
name: `${name}VertexColorChannel`,
defaultValue: channel
});
}
}
const mapTiling = `${name}MapTiling`;
const mapOffset = `${name}MapOffset`;
const mapRotation = `${name}MapRotation`;
const mapTransform = `${name}MapTransform`;
defineUniform(mapTransform, (material, device, scene) => {
const tiling = material[mapTiling];
const offset = material[mapOffset];
const rotation = material[mapRotation];
if (tiling.x === 1 && tiling.y === 1 && offset.x === 0 && offset.y === 0 && rotation === 0) {
return null;
}
const uniform = material._allocUniform(mapTransform, () => {
return [{
name: `texture_${mapTransform}0`,
value: new Float32Array(3)
}, {
name: `texture_${mapTransform}1`,
value: new Float32Array(3)
}];
});
const cr = Math.cos(rotation * math.DEG_TO_RAD);
const sr = Math.sin(rotation * math.DEG_TO_RAD);
const uniform0 = uniform[0].value;
uniform0[0] = cr * tiling.x;
uniform0[1] = -sr * tiling.y;
uniform0[2] = offset.x;
const uniform1 = uniform[1].value;
uniform1[0] = sr * tiling.x;
uniform1[1] = cr * tiling.y;
uniform1[2] = 1 - tiling.y - offset.y;
return uniform;
});
}
function _defineColor(name, defaultValue) {
defineProp({
name,
defaultValue,
getterFunc: function() {
this._dirtyShader = true;
return this[`_${name}`];
}
});
defineUniform(name, (material, device, scene) => {
const uniform = material._allocUniform(name, () => new Float32Array(3));
const color = material[name];
_tempColor.linear(color);
uniform[0] = _tempColor.r;
uniform[1] = _tempColor.g;
uniform[2] = _tempColor.b;
return uniform;
});
}
function _defineFloat(name, defaultValue, getUniformFunc) {
defineProp({
name,
defaultValue,
dirtyShaderFunc: (oldValue, newValue) => {
return (oldValue === 0 || oldValue === 1) !== (newValue === 0 || newValue === 1);
}
});
defineUniform(name, getUniformFunc);
}
function _defineObject(name, getUniformFunc) {
defineProp({
name,
defaultValue: null,
dirtyShaderFunc: (oldValue, newValue) => {
return !!oldValue === !!newValue;
}
});
defineUniform(name, getUniformFunc);
}
function _defineFlag(name, defaultValue) {
defineProp({
name,
defaultValue
});
}
function _defineMaterialProps() {
_defineColor("ambient", new Color(1, 1, 1));
_defineColor("diffuse", new Color(1, 1, 1));
_defineColor("specular", new Color(0, 0, 0));
_defineColor("emissive", new Color(0, 0, 0));
_defineColor("sheen", new Color(1, 1, 1));
_defineColor("attenuation", new Color(1, 1, 1));
_defineFloat("emissiveIntensity", 1);
_defineFloat("specularityFactor", 1);
_defineFloat("sheenGloss", 0);
_defineFloat("gloss", 0.25);
_defineFloat("aoIntensity", 1);
_defineFloat("heightMapFactor", 1, (material, device, scene) => {
return material.heightMapFactor * 0.025;
});
_defineFloat("opacity", 1);
_defineFloat("alphaFade", 1);
defineProp({
name: "alphaDither",
defaultValue: null,
dirtyShaderFunc: () => false,
getterFunc: function() {
return this._alphaDither ?? this._opacity;
}
});
_defineFloat("alphaTest", 0);
_defineFloat("bumpiness", 1);
_defineFloat("normalDetailMapBumpiness", 1);
_defineFloat("reflectivity", 1);
_defineFloat("occludeSpecularIntensity", 1);
_defineFloat("refraction", 0);
_defineFloat("refractionIndex", 1 / 1.5, (material, device, scene) => {
return Math.max(1e-3, material.refractionIndex);
});
_defineFloat("dispersion", 0);
_defineFloat("thickness", 0);
_defineFloat("attenuationDistance", 0);
_defineFloat("metalness", 1);
_defineFloat("anisotropyIntensity", 0);
_defineFloat("anisotropyRotation", 0);
_defineFloat("clearCoat", 0);
_defineFloat("clearCoatGloss", 1);
_defineFloat("clearCoatBumpiness", 1);
_defineFloat("aoUvSet", 0, null);
_defineFloat("iridescence", 0);
_defineFloat("iridescenceRefractionIndex", 1 / 1.5);
_defineFloat("iridescenceThicknessMin", 0);
_defineFloat("iridescenceThicknessMax", 0);
_defineObject("ambientSH");
_defineObject("cubeMapProjectionBox", (material, device, scene) => {
const uniform = material._allocUniform("cubeMapProjectionBox", () => {
return [{
name: "envBoxMin",
value: new Float32Array(3)
}, {
name: "envBoxMax",
value: new Float32Array(3)
}];
});
const bboxMin = material.cubeMapProjectionBox.getMin();
const minUniform = uniform[0].value;
minUniform[0] = bboxMin.x;
minUniform[1] = bboxMin.y;
minUniform[2] = bboxMin.z;
const bboxMax = material.cubeMapProjectionBox.getMax();
const maxUniform = uniform[1].value;
maxUniform[0] = bboxMax.x;
maxUniform[1] = bboxMax.y;
maxUniform[2] = bboxMax.z;
return uniform;
});
_defineFlag("specularTint", false);
_defineFlag("specularityFactorTint", false);
_defineFlag("useMetalness", false);
_defineFlag("useMetalnessSpecularColor", false);
_defineFlag("useSheen", false);
_defineFlag("enableGGXSpecular", false);
_defineFlag("occludeDirect", false);
_defineFlag("opacityFadesSpecular", true);
_defineFlag("occludeSpecular", SPECOCC_AO);
_defineFlag("fresnelModel", FRESNEL_SCHLICK);
_defineFlag("useDynamicRefraction", false);
_defineFlag("cubeMapProjection", CUBEPROJ_NONE);
_defineFlag("useFog", true);
_defineFlag("useLighting", true);
_defineFlag("useTonemap", true);
_defineFlag("useSkybox", true);
_defineFlag("forceUv1", false);
_defineFlag("pixelSnap", false);
_defineFlag("twoSidedLighting", false);
_defineFlag("nineSlicedMode", void 0);
_defineFlag("msdfTextAttribute", false);
_defineFlag("useIridescence", false);
_defineFlag("glossInvert", false);
_defineFlag("sheenGlossInvert", false);
_defineFlag("clearCoatGlossInvert", false);
_defineFlag("opacityDither", DITHER_NONE);
_defineFlag("opacityShadowDither", DITHER_NONE);
_defineFlag("shadowCatcher", false);
_defineFlag("vertexColorGamma", false);
_defineTex2D("diffuse");
_defineTex2D("specular");
_defineTex2D("emissive");
_defineTex2D("thickness", "g");
_defineTex2D("specularityFactor", "g");
_defineTex2D("normal", "");
_defineTex2D("metalness", "g");
_defineTex2D("gloss", "g");
_defineTex2D("opacity", "a");
_defineTex2D("refraction", "g");
_defineTex2D("height", "g", false);
_defineTex2D("ao", "g");
_defineTex2D("light", "rgb", true, 1);
_defineTex2D("msdf", "");
_defineTex2D("diffuseDetail", "rgb", false);
_defineTex2D("normalDetail", "");
_defineTex2D("aoDetail", "g", false);
_defineTex2D("clearCoat", "g");
_defineTex2D("clearCoatGloss", "g");
_defineTex2D("clearCoatNormal", "");
_defineTex2D("sheen", "rgb");
_defineTex2D("sheenGloss", "g");
_defineTex2D("iridescence", "g");
_defineTex2D("iridescenceThickness", "g");
_defineTex2D("anisotropy", "");
_defineFlag("diffuseDetailMode", DETAILMODE_MUL);
_defineFlag("aoDetailMode", DETAILMODE_MUL);
_defineObject("cubeMap");
_defineObject("sphereMap");
_defineObject("envAtlas");
const getterFunc = function() {
return this._prefilteredCubemaps;
};
const setterFunc = function(value) {
const cubemaps = this._prefilteredCubemaps;
value = value || [];
let changed = false;
let complete = true;
for (let i = 0; i < 6; ++i) {
const v = value[i] || null;
if (cubemaps[i] !== v) {
cubemaps[i] = v;
changed = true;
}
complete = complete && !!cubemaps[i];
}
if (changed) {
if (complete) {
this.envAtlas = EnvLighting.generatePrefilteredAtlas(cubemaps, {
target: this.envAtlas
});
} else {
if (this.envAtlas) {
this.envAtlas.destroy();
this.envAtlas = null;
}
}
this._dirtyShader = true;
}
};
const empty = [null, null, null, null, null, null];
definePropInternal("prefilteredCubemaps", () => empty.slice(), setterFunc, getterFunc);
}
_defineMaterialProps();
export {
StandardMaterial
};