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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { math } from "../core/math/math.js"; import { Color } from "../core/math/color.js"; import { Mat4 } from "../core/math/mat4.js"; import { Vec2 } from "../core/math/vec2.js"; import { Vec3 } from "../core/math/vec3.js"; import { Vec4 } from "../core/math/vec4.js"; import { BLUR_GAUSSIAN, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_SPOT, MASK_BAKE, MASK_AFFECT_DYNAMIC, SHADOW_PCF1_32F, SHADOW_PCF3_32F, SHADOW_VSM_16F, SHADOW_VSM_32F, SHADOW_PCSS_32F, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, LIGHTSHAPE_PUNCTUAL, LIGHTFALLOFF_LINEAR, shadowTypeInfo, SHADOW_PCF1_16F, SHADOW_PCF3_16F, MASK_AFFECT_LIGHTMAPPED, LIGHT_COLOR_DIVIDER } from "./constants.js"; import { ShadowRenderer } from "./renderer/shadow-renderer.js"; import { DepthState } from "../platform/graphics/depth-state.js"; import { FloatPacking } from "../core/math/float-packing.js"; const tmpVec = new Vec3(); const tmpBiases = { bias: 0, normalBias: 0 }; const tmpColor = new Color(); const chanId = { r: 0, g: 1, b: 2, a: 3 }; const lightTypes = { "directional": LIGHTTYPE_DIRECTIONAL, "omni": LIGHTTYPE_OMNI, "point": LIGHTTYPE_OMNI, "spot": LIGHTTYPE_SPOT }; const directionalCascades = [ [new Vec4(0, 0, 1, 1)], [new Vec4(0, 0, 0.5, 0.5), new Vec4(0, 0.5, 0.5, 0.5)], [new Vec4(0, 0, 0.5, 0.5), new Vec4(0, 0.5, 0.5, 0.5), new Vec4(0.5, 0, 0.5, 0.5)], [new Vec4(0, 0, 0.5, 0.5), new Vec4(0, 0.5, 0.5, 0.5), new Vec4(0.5, 0, 0.5, 0.5), new Vec4(0.5, 0.5, 0.5, 0.5)] ]; const channelMap = { "rrr": 1, "ggg": 2, "bbb": 4, "aaa": 8, "rgb": 7 }; let id = 0; class LightRenderData { constructor(camera, face, light) { this.light = light; this.camera = camera; this.shadowCamera = ShadowRenderer.createShadowCamera(light.device, light._shadowType, light._type, face); this.shadowMatrix = new Mat4(); this.shadowViewport = new Vec4(0, 0, 1, 1); this.shadowScissor = new Vec4(0, 0, 1, 1); this.projectionCompensation = 0; this.face = face; this.visibleCasters = []; this.viewBindGroups = []; } // releases GPU resources destroy() { this.viewBindGroups.forEach((bg) => { bg.defaultUniformBuffer.destroy(); bg.destroy(); }); this.viewBindGroups.length = 0; } // returns shadow buffer currently attached to the shadow camera get shadowBuffer() { const rt = this.shadowCamera.renderTarget; if (rt) { return this.light._isPcf ? rt.depthBuffer : rt.colorBuffer; } return null; } } class Light { layers = /* @__PURE__ */ new Set(); clusteredLighting; shadowDepthState = DepthState.DEFAULT.clone(); clusteredFlags = 0; clusteredData = new Uint32Array(3); clusteredData16 = new Uint16Array(this.clusteredData.buffer); _evtDeviceRestored = null; constructor(graphicsDevice, clusteredLighting) { this.device = graphicsDevice; this.clusteredLighting = clusteredLighting; this.id = id++; this._evtDeviceRestored = graphicsDevice.on("devicerestored", this.onDeviceRestored, this); this._type = LIGHTTYPE_DIRECTIONAL; this._color = new Color(0.8, 0.8, 0.8); this._intensity = 1; this._affectSpecularity = true; this._luminance = 0; this._castShadows = false; this._enabled = false; this._mask = MASK_AFFECT_DYNAMIC; this.isStatic = false; this.key = 0; this.bakeDir = true; this.bakeNumSamples = 1; this.bakeArea = 0; this.attenuationStart = 10; this.attenuationEnd = 10; this._falloffMode = LIGHTFALLOFF_LINEAR; this._shadowType = SHADOW_PCF3_32F; this._vsmBlurSize = 11; this.vsmBlurMode = BLUR_GAUSSIAN; this.vsmBias = 0.01 * 0.25; this._cookie = null; this.cookieIntensity = 1; this._cookieFalloff = true; this._cookieChannel = "rgb"; this._cookieTransform = null; this._cookieTransformUniform = new Float32Array(4); this._cookieOffset = null; this._cookieOffsetUniform = new Float32Array(2); this._cookieTransformSet = false; this._cookieOffsetSet = false; this._innerConeAngle = 40; this._outerConeAngle = 45; this.cascades = null; this._shadowMatrixPalette = null; this._shadowCascadeDistances = null; this.numCascades = 1; this._cascadeBlend = 0; this.cascadeDistribution = 0.5; this._shape = LIGHTSHAPE_PUNCTUAL; this._colorLinear = new Float32Array(3); this._updateLinearColor(); this._position = new Vec3(0, 0, 0); this._direction = new Vec3(0, 0, 0); this._innerConeAngleCos = Math.cos(this._innerConeAngle * math.DEG_TO_RAD); this._updateOuterAngle(this._outerConeAngle); this._usePhysicalUnits = void 0; this._shadowMap = null; this._shadowRenderParams = []; this._shadowCameraParams = []; this.shadowDistance = 40; this._shadowResolution = 1024; this._shadowBias = -5e-4; this._shadowIntensity = 1; this._normalOffsetBias = 0; this.shadowUpdateMode = SHADOWUPDATE_REALTIME; this.shadowUpdateOverrides = null; this._isVsm = false; this._isPcf = true; this._softShadowParams = new Float32Array(4); this.shadowSamples = 16; this.shadowBlockerSamples = 16; this.penumbraSize = 1; this.penumbraFalloff = 1; this._cookieMatrix = null; this._atlasViewport = null; this.atlasViewportAllocated = false; this.atlasVersion = 0; this.atlasSlotIndex = 0; this.atlasSlotUpdated = false; this._node = null; this._renderData = []; this.visibleThisFrame = false; this.maxScreenSize = 0; this._updateShadowBias(); } destroy() { this._evtDeviceRestored?.off(); this._evtDeviceRestored = null; this._destroyShadowMap(); this.releaseRenderData(); this._renderData = null; } onDeviceRestored() { if (this.shadowUpdateMode === SHADOWUPDATE_NONE) { this.shadowUpdateMode = SHADOWUPDATE_THISFRAME; } } releaseRenderData() { if (this._renderData) { for (let i = 0; i < this._renderData.length; i++) { this._renderData[i].destroy(); } this._renderData.length = 0; } } addLayer(layer) { this.layers.add(layer); } removeLayer(layer) { this.layers.delete(layer); } set shadowSamples(value) { this._softShadowParams[0] = value; } get shadowSamples() { return this._softShadowParams[0]; } set shadowBlockerSamples(value) { this._softShadowParams[1] = value; } get shadowBlockerSamples() { return this._softShadowParams[1]; } set shadowBias(value) { if (this._shadowBias !== value) { this._shadowBias = value; this._updateShadowBias(); } } get shadowBias() { return this._shadowBias; } set numCascades(value) { if (!this.cascades || this.numCascades !== value) { this.cascades = directionalCascades[value - 1]; this._shadowMatrixPalette = new Float32Array(4 * 16); this._shadowCascadeDistances = new Float32Array(4); this._destroyShadowMap(); this.updateKey(); } } get numCascades() { return this.cascades.length; } set cascadeBlend(value) { if (this._cascadeBlend !== value) { this._cascadeBlend = value; this.updateKey(); } } get cascadeBlend() { return this._cascadeBlend; } set shadowMap(shadowMap) { if (this._shadowMap !== shadowMap) { this._destroyShadowMap(); this._shadowMap = shadowMap; } } get shadowMap() { return this._shadowMap; } set mask(value) { if (this._mask !== value) { this._mask = value; this.updateKey(); this.updateClusteredFlags(); } } get mask() { return this._mask; } // returns number of render targets to render the shadow map get numShadowFaces() { const type = this._type; if (type === LIGHTTYPE_DIRECTIONAL) { return this.numCascades; } else if (type === LIGHTTYPE_OMNI) { return 6; } return 1; } set type(value) { if (this._type === value) { return; } this._type = value; this._destroyShadowMap(); this._updateShadowBias(); this.updateKey(); this.updateClusteredFlags(); const stype = this._shadowType; this._shadowType = null; this.shadowUpdateOverrides = null; this.shadowType = stype; } get type() { return this._type; } set shape(value) { if (this._shape === value) { return; } this._shape = value; this._destroyShadowMap(); this.updateKey(); this.updateClusteredFlags(); const stype = this._shadowType; this._shadowType = null; this.shadowType = stype; } get shape() { return this._shape; } set usePhysicalUnits(value) { if (this._usePhysicalUnits !== value) { this._usePhysicalUnits = value; this._updateLinearColor(); } } get usePhysicalUnits() { return this._usePhysicalUnits; } set shadowType(value) { if (this._shadowType === value) { return; } let shadowInfo = shadowTypeInfo.get(value); if (!shadowInfo) { value = SHADOW_PCF3_32F; } const device = this.device; if (value === SHADOW_PCSS_32F && (!device.textureFloatRenderable || !device.textureFloatFilterable)) { value = SHADOW_PCF3_32F; } if (this._type === LIGHTTYPE_OMNI && value !== SHADOW_PCF1_32F && value !== SHADOW_PCF3_32F && value !== SHADOW_PCF1_16F && value !== SHADOW_PCF3_16F && value !== SHADOW_PCSS_32F) { value = SHADOW_PCF3_32F; } if (value === SHADOW_VSM_32F && (!device.textureFloatRenderable || !device.textureFloatFilterable)) { value = SHADOW_VSM_16F; } if (value === SHADOW_VSM_16F && !device.textureHalfFloatRenderable) { value = SHADOW_PCF3_32F; } shadowInfo = shadowTypeInfo.get(value); this._isVsm = shadowInfo?.vsm ?? false; this._isPcf = shadowInfo?.pcf ?? false; this._shadowType = value; this._destroyShadowMap(); this.updateKey(); } get shadowType() { return this._shadowType; } set enabled(value) { if (this._enabled !== value) { this._enabled = value; this.layersDirty(); } } get enabled() { return this._enabled; } set castShadows(value) { if (this._castShadows !== value) { this._castShadows = value; this._destroyShadowMap(); this.layersDirty(); this.updateKey(); } } get castShadows() { return this._castShadows && this._mask !== MASK_BAKE && this._mask !== 0; } set shadowIntensity(value) { if (this._shadowIntensity !== value) { this._shadowIntensity = value; this.updateKey(); } } get shadowIntensity() { return this._shadowIntensity; } get bakeShadows() { return this._castShadows && this._mask === MASK_BAKE; } set shadowResolution(value) { if (this._shadowResolution !== value) { if (this._type === LIGHTTYPE_OMNI) { value = Math.min(value, this.device.maxCubeMapSize); } else { value = Math.min(value, this.device.maxTextureSize); } this._shadowResolution = value; this._destroyShadowMap(); } } get shadowResolution() { return this._shadowResolution; } set vsmBlurSize(value) { if (this._vsmBlurSize === value) { return; } if (value % 2 === 0) value++; this._vsmBlurSize = value; } get vsmBlurSize() { return this._vsmBlurSize; } set normalOffsetBias(value) { if (this._normalOffsetBias !== value) { const dirty = !this._normalOffsetBias && value || this._normalOffsetBias && !value; this._normalOffsetBias = value; if (dirty) { this.updateKey(); } } } get normalOffsetBias() { return this._normalOffsetBias; } set falloffMode(value) { if (this._falloffMode === value) { return; } this._falloffMode = value; this.updateKey(); this.updateClusteredFlags(); } get falloffMode() { return this._falloffMode; } set innerConeAngle(value) { if (this._innerConeAngle === value) { return; } this._innerConeAngle = value; this._innerConeAngleCos = Math.cos(value * math.DEG_TO_RAD); this.updateClusterData(false, true); if (this._usePhysicalUnits) { this._updateLinearColor(); } } get innerConeAngle() { return this._innerConeAngle; } set outerConeAngle(value) { if (this._outerConeAngle === value) { return; } this._outerConeAngle = value; this._updateOuterAngle(value); if (this._usePhysicalUnits) { this._updateLinearColor(); } } get outerConeAngle() { return this._outerConeAngle; } set penumbraSize(value) { this._penumbraSize = value; this._softShadowParams[2] = value; } get penumbraSize() { return this._penumbraSize; } set penumbraFalloff(value) { this._softShadowParams[3] = value; } get penumbraFalloff() { return this._softShadowParams[3]; } _updateOuterAngle(angle) { const radAngle = angle * math.DEG_TO_RAD; this._outerConeAngleCos = Math.cos(radAngle); this._outerConeAngleSin = Math.sin(radAngle); this.updateClusterData(false, true); } set intensity(value) { if (this._intensity !== value) { this._intensity = value; this._updateLinearColor(); } } get intensity() { return this._intensity; } set affectSpecularity(value) { if (this._type === LIGHTTYPE_DIRECTIONAL) { this._affectSpecularity = value; this.updateKey(); } } get affectSpecularity() { return this._affectSpecularity; } set luminance(value) { if (this._luminance !== value) { this._luminance = value; this._updateLinearColor(); } } get luminance() { return this._luminance; } get cookieMatrix() { if (!this._cookieMatrix) { this._cookieMatrix = new Mat4(); } return this._cookieMatrix; } get atlasViewport() { if (!this._atlasViewport) { this._atlasViewport = new Vec4(0, 0, 1, 1); } return this._atlasViewport; } set cookie(value) { if (this._cookie === value) { return; } this._cookie = value; this.updateKey(); } get cookie() { return this._cookie; } set cookieFalloff(value) { if (this._cookieFalloff === value) { return; } this._cookieFalloff = value; this.updateKey(); } get cookieFalloff() { return this._cookieFalloff; } set cookieChannel(value) { if (this._cookieChannel === value) { return; } if (value.length < 3) { const chr = value.charAt(value.length - 1); const addLen = 3 - value.length; for (let i = 0; i < addLen; i++) { value += chr; } } this._cookieChannel = value; this.updateKey(); this.updateClusteredFlags(); } get cookieChannel() { return this._cookieChannel; } set cookieTransform(value) { if (this._cookieTransform === value) { return; } this._cookieTransform = value; this._cookieTransformSet = !!value; if (value && !this._cookieOffset) { this.cookieOffset = new Vec2(); this._cookieOffsetSet = false; } this.updateKey(); } get cookieTransform() { return this._cookieTransform; } set cookieOffset(value) { if (this._cookieOffset === value) { return; } const xformNew = !!(this._cookieTransformSet || value); if (xformNew && !value && this._cookieOffset) { this._cookieOffset.set(0, 0); } else { this._cookieOffset = value; } this._cookieOffsetSet = !!value; if (value && !this._cookieTransform) { this.cookieTransform = new Vec4(1, 1, 0, 0); this._cookieTransformSet = false; } this.updateKey(); } get cookieOffset() { return this._cookieOffset; } // prepares light for the frame rendering beginFrame() { this.visibleThisFrame = this._type === LIGHTTYPE_DIRECTIONAL && this._enabled; this.maxScreenSize = 0; this.atlasViewportAllocated = false; this.atlasSlotUpdated = false; } // destroys shadow map related resources, called when shadow properties change and resources // need to be recreated _destroyShadowMap() { this.releaseRenderData(); if (this._shadowMap) { if (!this._shadowMap.cached) { this._shadowMap.destroy(); } this._shadowMap = null; } if (this.shadowUpdateMode === SHADOWUPDATE_NONE) { this.shadowUpdateMode = SHADOWUPDATE_THISFRAME; } if (this.shadowUpdateOverrides) { for (let i = 0; i < this.shadowUpdateOverrides.length; i++) { if (this.shadowUpdateOverrides[i] === SHADOWUPDATE_NONE) { this.shadowUpdateOverrides[i] = SHADOWUPDATE_THISFRAME; } } } } // returns LightRenderData with matching camera and face getRenderData(camera, face) { for (let i = 0; i < this._renderData.length; i++) { const current = this._renderData[i]; if (current.camera === camera && current.face === face) { return current; } } const rd = new LightRenderData(camera, face, this); this._renderData.push(rd); return rd; } clone() { const clone = new Light(this.device, this.clusteredLighting); clone.type = this._type; clone.setColor(this._color); clone.intensity = this._intensity; clone.affectSpecularity = this._affectSpecularity; clone.luminance = this._luminance; clone.castShadows = this.castShadows; clone._enabled = this._enabled; clone.attenuationStart = this.attenuationStart; clone.attenuationEnd = this.attenuationEnd; clone.falloffMode = this._falloffMode; clone.shadowType = this._shadowType; clone.vsmBlurSize = this._vsmBlurSize; clone.vsmBlurMode = this.vsmBlurMode; clone.vsmBias = this.vsmBias; clone.shadowUpdateMode = this.shadowUpdateMode; clone.mask = this.mask; if (this.shadowUpdateOverrides) { clone.shadowUpdateOverrides = this.shadowUpdateOverrides.slice(); } clone.innerConeAngle = this._innerConeAngle; clone.outerConeAngle = this._outerConeAngle; clone.numCascades = this.numCascades; clone.cascadeDistribution = this.cascadeDistribution; clone.cascadeBlend = this._cascadeBlend; clone.shape = this._shape; clone.shadowDepthState.copy(this.shadowDepthState); clone.shadowBias = this.shadowBias; clone.normalOffsetBias = this._normalOffsetBias; clone.shadowResolution = this._shadowResolution; clone.shadowDistance = this.shadowDistance; clone.shadowIntensity = this.shadowIntensity; clone.shadowSamples = this.shadowSamples; clone.shadowBlockerSamples = this.shadowBlockerSamples; clone.penumbraSize = this.penumbraSize; clone.penumbraFalloff = this.penumbraFalloff; return clone; } static getLightUnitConversion(type, outerAngle = Math.PI / 4, innerAngle = 0) { switch (type) { case LIGHTTYPE_SPOT: { const falloffEnd = Math.cos(outerAngle); const falloffStart = Math.cos(innerAngle); return 2 * Math.PI * (1 - falloffStart + (falloffStart - falloffEnd) / 2); } case LIGHTTYPE_OMNI: return 4 * Math.PI; case LIGHTTYPE_DIRECTIONAL: return 1; } } // returns the bias (.x) and normalBias (.y) value for lights as passed to shaders by uniforms // Note: this needs to be revisited and simplified // Note: vsmBias is not used at all for omni light, even though it is editable in the Editor _getUniformBiasValues(lightRenderData) { const farClip = lightRenderData.shadowCamera._farClip; switch (this._type) { case LIGHTTYPE_OMNI: tmpBiases.bias = this.shadowBias; tmpBiases.normalBias = this._normalOffsetBias; break; case LIGHTTYPE_SPOT: if (this._isVsm) { tmpBiases.bias = -1e-5 * 20; } else { tmpBiases.bias = this.shadowBias * 20; } tmpBiases.normalBias = this._isVsm ? this.vsmBias / (this.attenuationEnd / 7) : this._normalOffsetBias; break; case LIGHTTYPE_DIRECTIONAL: if (this._isVsm) { tmpBiases.bias = -1e-5 * 20; } else { tmpBiases.bias = this.shadowBias / farClip * 100; } tmpBiases.normalBias = this._isVsm ? this.vsmBias / (farClip / 7) : this._normalOffsetBias; break; } return tmpBiases; } getColor() { return this._color; } getBoundingSphere(sphere) { if (this._type === LIGHTTYPE_SPOT) { const size = this.attenuationEnd; const angle = this._outerConeAngle; const cosAngle = this._outerConeAngleCos; const node = this._node; tmpVec.copy(node.up); if (angle > 45) { sphere.radius = size * this._outerConeAngleSin; tmpVec.mulScalar(-size * cosAngle); } else { sphere.radius = size / (2 * cosAngle); tmpVec.mulScalar(-sphere.radius); } sphere.center.add2(node.getPosition(), tmpVec); } else if (this._type === LIGHTTYPE_OMNI) { sphere.center = this._node.getPosition(); sphere.radius = this.attenuationEnd; } } getBoundingBox(box) { if (this._type === LIGHTTYPE_SPOT) { const range = this.attenuationEnd; const angle = this._outerConeAngle; const node = this._node; const scl = Math.abs(Math.sin(angle * math.DEG_TO_RAD) * range); box.center.set(0, -range * 0.5, 0); box.halfExtents.set(scl, range * 0.5, scl); box.setFromTransformedAabb(box, node.getWorldTransform(), true); } else if (this._type === LIGHTTYPE_OMNI) { box.center.copy(this._node.getPosition()); box.halfExtents.set(this.attenuationEnd, this.attenuationEnd, this.attenuationEnd); } } _updateShadowBias() { if (this._type === LIGHTTYPE_OMNI && !this.clusteredLighting) { this.shadowDepthState.depthBias = 0; this.shadowDepthState.depthBiasSlope = 0; } else { const bias = this.shadowBias * -1e3; this.shadowDepthState.depthBias = bias; this.shadowDepthState.depthBiasSlope = bias; } } _updateLinearColor() { let intensity = this._intensity; if (this._usePhysicalUnits) { intensity = this._luminance / Light.getLightUnitConversion(this._type, this._outerConeAngle * math.DEG_TO_RAD, this._innerConeAngle * math.DEG_TO_RAD); } const color = this._color; const colorLinear = this._colorLinear; if (intensity >= 1) { tmpColor.linear(color).mulScalar(intensity); } else { tmpColor.copy(color).mulScalar(intensity).linear(); } colorLinear[0] = tmpColor.r; colorLinear[1] = tmpColor.g; colorLinear[2] = tmpColor.b; this.updateClusterData(true); } setColor() { if (arguments.length === 1) { this._color.set(arguments[0].r, arguments[0].g, arguments[0].b); } else if (arguments.length === 3) { this._color.set(arguments[0], arguments[1], arguments[2]); } this._updateLinearColor(); } layersDirty() { this.layers.forEach((layer) => { if (layer.hasLight(this)) { layer.markLightsDirty(); } }); } updateKey() { let key = this._type << 29 | this._shadowType << 25 | this._falloffMode << 23 | (this._normalOffsetBias !== 0 ? 1 : 0) << 22 | (this._cookie ? 1 : 0) << 21 | (this._cookieFalloff ? 1 : 0) << 20 | chanId[this._cookieChannel.charAt(0)] << 18 | (this._cookieTransform ? 1 : 0) << 12 | this._shape << 10 | (this.numCascades > 0 ? 1 : 0) << 9 | (this._cascadeBlend > 0 ? 1 : 0) << 8 | (this.affectSpecularity ? 1 : 0) << 7 | this.mask << 6 | (this._castShadows ? 1 : 0) << 3; if (this._cookieChannel.length === 3) { key |= chanId[this._cookieChannel.charAt(1)] << 16; key |= chanId[this._cookieChannel.charAt(2)] << 14; } if (key !== this.key) { this.layersDirty(); } this.key = key; } updateClusteredFlags() { const isDynamic = !!(this.mask & MASK_AFFECT_DYNAMIC); const isLightmapped = !!(this.mask & MASK_AFFECT_LIGHTMAPPED); this.clusteredFlags = (this.type === LIGHTTYPE_SPOT ? 1 : 0) << 30 | // bits 30 (this._shape & 3) << 28 | // bits 29 - 28 (this._falloffMode & 1) << 27 | // bits 27 (channelMap[this._cookieChannel] ?? 0) << 23 | // bits 26 - 23 (isDynamic ? 1 : 0) << 22 | // bits 22 (isLightmapped ? 1 : 0) << 21; } getClusteredFlags(castShadows, useCookie) { return this.clusteredFlags | ((castShadows ? Math.floor(this.shadowIntensity * 255) : 0) & 255) << 0 | // bits 7 - 0 ((useCookie ? Math.floor(this.cookieIntensity * 255) : 0) & 255) << 8; } updateClusterData(updateColor, updateAngles) { const { clusteredData16 } = this; const float2Half = FloatPacking.float2Half; if (updateColor) { clusteredData16[0] = float2Half(math.clamp(this._colorLinear[0] / LIGHT_COLOR_DIVIDER, 0, 65504)); clusteredData16[1] = float2Half(math.clamp(this._colorLinear[1] / LIGHT_COLOR_DIVIDER, 0, 65504)); clusteredData16[2] = float2Half(math.clamp(this._colorLinear[2] / LIGHT_COLOR_DIVIDER, 0, 65504)); } if (updateAngles) { const cosThreshold = 0.5; let flags = 0; const angleShrinkFactor = 0.99; let innerCos = Math.cos(this._innerConeAngle * angleShrinkFactor * math.DEG_TO_RAD); if (innerCos > cosThreshold) { innerCos = 1 - innerCos; flags |= 1; } let outerCos = Math.cos(this._outerConeAngle * angleShrinkFactor * math.DEG_TO_RAD); if (outerCos > cosThreshold) { outerCos = 1 - outerCos; flags |= 2; } clusteredData16[3] = flags; clusteredData16[4] = float2Half(innerCos); clusteredData16[5] = float2Half(outerCos); } } } export { Light, lightTypes };