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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { RefCountedCache } from "../../core/ref-counted-cache.js"; class LightmapCache { static cache = new RefCountedCache(); // add texture reference to lightmap cache static incRef(texture) { this.cache.incRef(texture); } // remove texture reference from lightmap cache static decRef(texture) { this.cache.decRef(texture); } static destroy() { this.cache.destroy(); } } export { LightmapCache };