playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
180 lines (179 loc) • 5.27 kB
JavaScript
import { Vec4 } from "../../core/math/vec4.js";
import { Texture } from "../../platform/graphics/texture.js";
import { reprojectTexture } from "./reproject-texture.js";
import {
TEXTURETYPE_DEFAULT,
TEXTURETYPE_RGBP as RGBA8_TYPE,
TEXTUREPROJECTION_EQUIRECT,
ADDRESS_CLAMP_TO_EDGE,
PIXELFORMAT_RGBA8,
PIXELFORMAT_RGBA16F,
PIXELFORMAT_RGBA32F
} from "../../platform/graphics/constants.js";
const calcLevels = (width, height = 0) => {
return 1 + Math.floor(Math.log2(Math.max(width, height)));
};
const supportsFloat16 = (device) => {
return device.textureHalfFloatRenderable;
};
const supportsFloat32 = (device) => {
return device.textureFloatRenderable;
};
const lightingSourcePixelFormat = (device) => {
return supportsFloat16(device) ? PIXELFORMAT_RGBA16F : supportsFloat32(device) ? PIXELFORMAT_RGBA32F : PIXELFORMAT_RGBA8;
};
const lightingPixelFormat = (device) => {
return PIXELFORMAT_RGBA8;
};
const createCubemap = (device, size, format, mipmaps) => {
return new Texture(device, {
name: `lighting-${size}`,
cubemap: true,
width: size,
height: size,
format,
type: format === PIXELFORMAT_RGBA8 ? RGBA8_TYPE : TEXTURETYPE_DEFAULT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: !!mipmaps
});
};
class EnvLighting {
static generateSkyboxCubemap(source, size) {
const device = source.device;
const result = createCubemap(device, size || (source.cubemap ? source.width : source.width / 4), PIXELFORMAT_RGBA8, false);
reprojectTexture(source, result, {
numSamples: 1024
});
return result;
}
static generateLightingSource(source, options) {
const device = source.device;
const format = lightingSourcePixelFormat(device);
const result = options?.target || new Texture(device, {
name: "lighting-source",
cubemap: true,
width: options?.size || 128,
height: options?.size || 128,
format,
type: format === PIXELFORMAT_RGBA8 ? RGBA8_TYPE : TEXTURETYPE_DEFAULT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: true
});
reprojectTexture(source, result, {
numSamples: source.mipmaps ? 1 : 1024
});
return result;
}
static generateAtlas(source, options) {
const device = source.device;
const format = lightingPixelFormat(device);
const result = options?.target || new Texture(device, {
name: "envAtlas",
width: options?.size || 512,
height: options?.size || 512,
format,
type: format === PIXELFORMAT_RGBA8 ? RGBA8_TYPE : TEXTURETYPE_DEFAULT,
projection: TEXTUREPROJECTION_EQUIRECT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: false
});
const s = result.width / 512;
const rect = new Vec4(0, 0, 512 * s, 256 * s);
const levels = calcLevels(256) - calcLevels(4);
for (let i = 0; i < levels; ++i) {
reprojectTexture(source, result, {
numSamples: 1,
rect,
seamPixels: s
});
rect.x += rect.w;
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(0, 256 * s, 256 * s, 128 * s);
for (let i = 1; i < 7; ++i) {
reprojectTexture(source, result, {
numSamples: options?.numReflectionSamples || 1024,
distribution: options?.distribution || "ggx",
specularPower: Math.max(1, 2048 >> i * 2),
rect,
seamPixels: s
});
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
reprojectTexture(source, result, {
numSamples: options?.numAmbientSamples || 2048,
distribution: "lambert",
rect,
seamPixels: s
});
return result;
}
static generatePrefilteredAtlas(sources, options) {
const device = sources[0].device;
const format = sources[0].format;
const type = sources[0].type;
const result = options?.target || new Texture(device, {
name: "envPrefilteredAtlas",
width: options?.size || 512,
height: options?.size || 512,
format,
type,
projection: TEXTUREPROJECTION_EQUIRECT,
addressU: ADDRESS_CLAMP_TO_EDGE,
addressV: ADDRESS_CLAMP_TO_EDGE,
mipmaps: false
});
const s = result.width / 512;
const rect = new Vec4(0, 0, 512 * s, 256 * s);
const levels = calcLevels(512);
for (let i = 0; i < levels; ++i) {
reprojectTexture(sources[0], result, {
numSamples: 1,
rect,
seamPixels: s
});
rect.x += rect.w;
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(0, 256 * s, 256 * s, 128 * s);
for (let i = 1; i < sources.length; ++i) {
reprojectTexture(sources[i], result, {
numSamples: 1,
rect,
seamPixels: s
});
rect.y += rect.w;
rect.z = Math.max(1, Math.floor(rect.z * 0.5));
rect.w = Math.max(1, Math.floor(rect.w * 0.5));
}
rect.set(128 * s, (256 + 128) * s, 64 * s, 32 * s);
if (options?.legacyAmbient) {
reprojectTexture(sources[5], result, {
numSamples: 1,
rect,
seamPixels: s
});
} else {
reprojectTexture(sources[0], result, {
numSamples: options?.numSamples || 2048,
distribution: "lambert",
rect,
seamPixels: s
});
}
return result;
}
}
export {
EnvLighting
};