UNPKG

playcanvas

Version:

Open-source WebGL/WebGPU 3D engine for the web

57 lines (56 loc) 1.81 kB
import { BindGroup } from "../bind-group.js"; import { UniformBuffer } from "../uniform-buffer.js"; const _indirectDispatchEntryByteSize = 3 * 4; class WebgpuCompute { uniformBuffers = []; bindGroup = null; constructor(compute) { this.compute = compute; const { device, shader } = compute; const { computeBindGroupFormat, computeUniformBufferFormats } = shader.impl; this.bindGroup = new BindGroup(device, computeBindGroupFormat); if (computeUniformBufferFormats) { for (const name in computeUniformBufferFormats) { if (computeUniformBufferFormats.hasOwnProperty(name)) { const ub = new UniformBuffer(device, computeUniformBufferFormats[name], true); this.uniformBuffers.push(ub); this.bindGroup.setUniformBuffer(name, ub); } } } this.pipeline = device.computePipeline.get(shader, computeBindGroupFormat); } destroy() { this.uniformBuffers.forEach((ub) => ub.destroy()); this.uniformBuffers.length = 0; this.bindGroup.destroy(); this.bindGroup = null; } updateBindGroup() { const { bindGroup } = this; bindGroup.updateUniformBuffers(); bindGroup.update(); } dispatch(x, y, z) { const device = this.compute.device; device.setBindGroup(0, this.bindGroup); const passEncoder = device.passEncoder; passEncoder.setPipeline(this.pipeline); const { indirectSlotIndex, indirectBuffer, indirectFrameStamp } = this.compute; if (indirectSlotIndex >= 0) { let gpuBuffer; if (indirectBuffer) { gpuBuffer = indirectBuffer.impl.buffer; } else { gpuBuffer = device.indirectDispatchBuffer.impl.buffer; } const offset = indirectSlotIndex * _indirectDispatchEntryByteSize; passEncoder.dispatchWorkgroupsIndirect(gpuBuffer, offset); } else { passEncoder.dispatchWorkgroups(x, y, z); } } } export { WebgpuCompute };