var gles3_default = `
#extension GL_ANGLE_multi_draw : enable
#define attribute in
#define varying out
#define texture2D texture
#define utexture2D texture
#define itexture2D texture
#define GL2
#define VERTEXSHADER
#define TEXTURE_PASS(name) name
#define TEXTURE_ACCEPT(name) sampler2D name
#define TEXTURE_ACCEPT_HIGHP(name) highp sampler2D name
`;
export {
gles3_default as default
};