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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { BindGroupFormat, BindUniformBufferFormat } from "./bind-group-format.js"; import { BindGroup } from "./bind-group.js"; import { SHADERSTAGE_FRAGMENT, SHADERSTAGE_VERTEX, UNIFORM_BUFFER_DEFAULT_SLOT_NAME } from "./constants.js"; class DynamicBuffer { device; bindGroupCache = /* @__PURE__ */ new Map(); constructor(device) { this.device = device; this.bindGroupFormat = new BindGroupFormat(this.device, [ new BindUniformBufferFormat(UNIFORM_BUFFER_DEFAULT_SLOT_NAME, SHADERSTAGE_VERTEX | SHADERSTAGE_FRAGMENT) ]); } getBindGroup(ub) { const ubSize = ub.format.byteSize; let bindGroup = this.bindGroupCache.get(ubSize); if (!bindGroup) { bindGroup = new BindGroup(this.device, this.bindGroupFormat, ub); bindGroup.update(); this.bindGroupCache.set(ubSize, bindGroup); } return bindGroup; } } export { DynamicBuffer };