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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { EventHandler } from "../../core/event-handler.js"; import { Quat } from "../../core/math/quat.js"; import { Vec3 } from "../../core/math/vec3.js"; const poolVec3 = []; const poolQuat = []; class XrHitTestSource extends EventHandler { static EVENT_REMOVE = "remove"; static EVENT_RESULT = "result"; manager; _xrHitTestSource; _transient; _inputSource; constructor(manager, xrHitTestSource, transient, inputSource = null) { super(); this.manager = manager; this._xrHitTestSource = xrHitTestSource; this._transient = transient; this._inputSource = inputSource; } remove() { if (!this._xrHitTestSource) { return; } const sources = this.manager.hitTest.sources; const ind = sources.indexOf(this); if (ind !== -1) sources.splice(ind, 1); this.onStop(); } onStop() { this._xrHitTestSource.cancel(); this._xrHitTestSource = null; this.fire("remove"); this.manager.hitTest.fire("remove", this); } update(frame) { if (this._transient) { const transientResults = frame.getHitTestResultsForTransientInput(this._xrHitTestSource); for (let i = 0; i < transientResults.length; i++) { const transientResult = transientResults[i]; if (!transientResult.results.length) { continue; } let inputSource; if (transientResult.inputSource) { inputSource = this.manager.input._getByInputSource(transientResult.inputSource); } this.updateHitResults(transientResult.results, inputSource); } } else { const results = frame.getHitTestResults(this._xrHitTestSource); if (!results.length) { return; } this.updateHitResults(results); } } updateHitResults(results, inputSource) { if (this._inputSource && this._inputSource !== inputSource) { return; } const origin = poolVec3.pop() ?? new Vec3(); if (inputSource) { origin.copy(inputSource.getOrigin()); } else { origin.copy(this.manager.camera.getPosition()); } let candidateDistance = Infinity; let candidateHitTestResult = null; const position = poolVec3.pop() ?? new Vec3(); const rotation = poolQuat.pop() ?? new Quat(); for (let i = 0; i < results.length; i++) { const pose = results[i].getPose(this.manager._referenceSpace); const distance = origin.distance(pose.transform.position); if (distance >= candidateDistance) { continue; } candidateDistance = distance; candidateHitTestResult = results[i]; position.copy(pose.transform.position); rotation.copy(pose.transform.orientation); } this.fire("result", position, rotation, inputSource || this._inputSource, candidateHitTestResult); this.manager.hitTest.fire("result", this, position, rotation, inputSource || this._inputSource, candidateHitTestResult); poolVec3.push(origin); poolVec3.push(position); poolQuat.push(rotation); } } export { XrHitTestSource };