playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
53 lines (52 loc) • 1.41 kB
JavaScript
const XRTYPE_INLINE = "inline";
const XRTYPE_VR = "immersive-vr";
const XRTYPE_AR = "immersive-ar";
const XRSPACE_VIEWER = "viewer";
const XRSPACE_LOCAL = "local";
const XRSPACE_LOCALFLOOR = "local-floor";
const XRSPACE_BOUNDEDFLOOR = "bounded-floor";
const XRSPACE_UNBOUNDED = "unbounded";
const XRTARGETRAY_GAZE = "gaze";
const XRTARGETRAY_SCREEN = "screen";
const XRTARGETRAY_POINTER = "tracked-pointer";
const XREYE_NONE = "none";
const XREYE_LEFT = "left";
const XREYE_RIGHT = "right";
const XRHAND_NONE = "none";
const XRHAND_LEFT = "left";
const XRHAND_RIGHT = "right";
const XRTRACKABLE_POINT = "point";
const XRTRACKABLE_PLANE = "plane";
const XRTRACKABLE_MESH = "mesh";
const XRDEPTHSENSINGUSAGE_CPU = "cpu-optimized";
const XRDEPTHSENSINGUSAGE_GPU = "gpu-optimized";
const XRDEPTHSENSINGFORMAT_L8A8 = "luminance-alpha";
const XRDEPTHSENSINGFORMAT_R16U = "unsigned-short";
const XRDEPTHSENSINGFORMAT_F32 = "float32";
export {
XRDEPTHSENSINGFORMAT_F32,
XRDEPTHSENSINGFORMAT_L8A8,
XRDEPTHSENSINGFORMAT_R16U,
XRDEPTHSENSINGUSAGE_CPU,
XRDEPTHSENSINGUSAGE_GPU,
XREYE_LEFT,
XREYE_NONE,
XREYE_RIGHT,
XRHAND_LEFT,
XRHAND_NONE,
XRHAND_RIGHT,
XRSPACE_BOUNDEDFLOOR,
XRSPACE_LOCAL,
XRSPACE_LOCALFLOOR,
XRSPACE_UNBOUNDED,
XRSPACE_VIEWER,
XRTARGETRAY_GAZE,
XRTARGETRAY_POINTER,
XRTARGETRAY_SCREEN,
XRTRACKABLE_MESH,
XRTRACKABLE_PLANE,
XRTRACKABLE_POINT,
XRTYPE_AR,
XRTYPE_INLINE,
XRTYPE_VR
};