playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
32 lines (31 loc) • 1.1 kB
TypeScript
/**
* @import { AppBase } from '../app-base.js'
*/
/**
* Resource handler used for loading cubemap {@link Texture} resources.
*
* @category Graphics
*/
export class CubemapHandler extends ResourceHandler {
/**
* Create a new CubemapHandler instance.
*
* @param {AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: AppBase);
_device: import("../../index.js").GraphicsDevice;
_registry: import("../asset/asset-registry.js").AssetRegistry;
_loader: import("./loader.js").ResourceLoader;
load(url: any, callback: any, asset: any): void;
open(url: any, data: any, asset: any): any;
patch(asset: any, registry: any): void;
getAssetIds(cubemapAsset: any): any[];
compareAssetIds(assetIdA: any, assetIdB: any): boolean;
update(cubemapAsset: any, assetIds: any, assets: any): void;
cmpArrays(arr1: any, arr2: any): boolean;
resolveId(value: any): any;
loadAssets(cubemapAsset: any, callback: any): void;
}
import { ResourceHandler } from './handler.js';
import type { AppBase } from '../app-base.js';