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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { http, Http } from "../../platform/net/http.js"; import { ResourceHandler } from "./handler.js"; class BinaryHandler extends ResourceHandler { constructor(app) { super(app, "binary"); } load(url, callback) { if (typeof url === "string") { url = { load: url, original: url }; } http.get(url.load, { responseType: Http.ResponseType.ARRAY_BUFFER, retry: this.maxRetries > 0, maxRetries: this.maxRetries }, (err, response) => { if (!err) { callback(null, response); } else { callback(`Error loading binary resource: ${url.original} [${err}]`); } }); } openBinary(data) { return data.buffer; } } export { BinaryHandler };