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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { LAYERID_DEPTH } from "../../../scene/constants.js"; import { Mesh } from "../../../scene/mesh.js"; import { ParticleEmitter } from "../../../scene/particle-system/particle-emitter.js"; import { Asset } from "../../asset/asset.js"; import { Component } from "../component.js"; const SIMPLE_PROPERTIES = [ "emitterExtents", "emitterRadius", "emitterExtentsInner", "emitterRadiusInner", "loop", "initialVelocity", "animSpeed", "normalMap", "particleNormal" ]; const COMPLEX_PROPERTIES = [ "numParticles", "lifetime", "rate", "rate2", "startAngle", "startAngle2", "lighting", "halfLambert", "intensity", "wrap", "wrapBounds", "depthWrite", "noFog", "sort", "stretch", "alignToMotion", "preWarm", "emitterShape", "animTilesX", "animTilesY", "animStartFrame", "animNumFrames", "animNumAnimations", "animIndex", "randomizeAnimIndex", "animLoop", "colorMap", "localSpace", "screenSpace", "orientation" ]; const GRAPH_PROPERTIES = [ "scaleGraph", "scaleGraph2", "colorGraph", "colorGraph2", "alphaGraph", "alphaGraph2", "velocityGraph", "velocityGraph2", "localVelocityGraph", "localVelocityGraph2", "rotationSpeedGraph", "rotationSpeedGraph2", "radialSpeedGraph", "radialSpeedGraph2" ]; const ASSET_PROPERTIES = ["colorMapAsset", "normalMapAsset", "meshAsset", "renderAsset"]; let depthLayer; class ParticleSystemComponent extends Component { _requestedDepth = false; _drawOrder = 0; _evtLayersChanged = null; _evtLayerAdded = null; _evtLayerRemoved = null; _evtSetMeshes = null; constructor(system, entity) { super(system, entity); this.on("set_colorMapAsset", this.onSetColorMapAsset, this); this.on("set_normalMapAsset", this.onSetNormalMapAsset, this); this.on("set_meshAsset", this.onSetMeshAsset, this); this.on("set_mesh", this.onSetMesh, this); this.on("set_renderAsset", this.onSetRenderAsset, this); this.on("set_loop", this.onSetLoop, this); this.on("set_blendType", this.onSetBlendType, this); this.on("set_depthSoftening", this.onSetDepthSoftening, this); this.on("set_layers", this.onSetLayers, this); SIMPLE_PROPERTIES.forEach((prop) => { this.on(`set_${prop}`, this.onSetSimpleProperty, this); }); COMPLEX_PROPERTIES.forEach((prop) => { this.on(`set_${prop}`, this.onSetComplexProperty, this); }); GRAPH_PROPERTIES.forEach((prop) => { this.on(`set_${prop}`, this.onSetGraphProperty, this); }); } set enabled(arg) { this._setValue("enabled", arg); } get enabled() { return this.data.enabled; } set autoPlay(arg) { this._setValue("autoPlay", arg); } get autoPlay() { return this.data.autoPlay; } set numParticles(arg) { this._setValue("numParticles", arg); } get numParticles() { return this.data.numParticles; } set lifetime(arg) { this._setValue("lifetime", arg); } get lifetime() { return this.data.lifetime; } set rate(arg) { this._setValue("rate", arg); } get rate() { return this.data.rate; } set rate2(arg) { this._setValue("rate2", arg); } get rate2() { return this.data.rate2; } set startAngle(arg) { this._setValue("startAngle", arg); } get startAngle() { return this.data.startAngle; } set startAngle2(arg) { this._setValue("startAngle2", arg); } get startAngle2() { return this.data.startAngle2; } set loop(arg) { this._setValue("loop", arg); } get loop() { return this.data.loop; } set preWarm(arg) { this._setValue("preWarm", arg); } get preWarm() { return this.data.preWarm; } set lighting(arg) { this._setValue("lighting", arg); } get lighting() { return this.data.lighting; } set halfLambert(arg) { this._setValue("halfLambert", arg); } get halfLambert() { return this.data.halfLambert; } set intensity(arg) { this._setValue("intensity", arg); } get intensity() { return this.data.intensity; } set depthWrite(arg) { this._setValue("depthWrite", arg); } get depthWrite() { return this.data.depthWrite; } set noFog(arg) { this._setValue("noFog", arg); } get noFog() { return this.data.noFog; } set depthSoftening(arg) { this._setValue("depthSoftening", arg); } get depthSoftening() { return this.data.depthSoftening; } set sort(arg) { this._setValue("sort", arg); } get sort() { return this.data.sort; } set blendType(arg) { this._setValue("blendType", arg); } get blendType() { return this.data.blendType; } set stretch(arg) { this._setValue("stretch", arg); } get stretch() { return this.data.stretch; } set alignToMotion(arg) { this._setValue("alignToMotion", arg); } get alignToMotion() { return this.data.alignToMotion; } set emitterShape(arg) { this._setValue("emitterShape", arg); } get emitterShape() { return this.data.emitterShape; } set emitterExtents(arg) { this._setValue("emitterExtents", arg); } get emitterExtents() { return this.data.emitterExtents; } set emitterExtentsInner(arg) { this._setValue("emitterExtentsInner", arg); } get emitterExtentsInner() { return this.data.emitterExtentsInner; } set emitterRadius(arg) { this._setValue("emitterRadius", arg); } get emitterRadius() { return this.data.emitterRadius; } set emitterRadiusInner(arg) { this._setValue("emitterRadiusInner", arg); } get emitterRadiusInner() { return this.data.emitterRadiusInner; } set initialVelocity(arg) { this._setValue("initialVelocity", arg); } get initialVelocity() { return this.data.initialVelocity; } set wrap(arg) { this._setValue("wrap", arg); } get wrap() { return this.data.wrap; } set wrapBounds(arg) { this._setValue("wrapBounds", arg); } get wrapBounds() { return this.data.wrapBounds; } set localSpace(arg) { this._setValue("localSpace", arg); } get localSpace() { return this.data.localSpace; } set screenSpace(arg) { this._setValue("screenSpace", arg); } get screenSpace() { return this.data.screenSpace; } set colorMapAsset(arg) { this._setValue("colorMapAsset", arg); } get colorMapAsset() { return this.data.colorMapAsset; } set normalMapAsset(arg) { this._setValue("normalMapAsset", arg); } get normalMapAsset() { return this.data.normalMapAsset; } set mesh(arg) { this._setValue("mesh", arg); } get mesh() { return this.data.mesh; } set meshAsset(arg) { this._setValue("meshAsset", arg); } get meshAsset() { return this.data.meshAsset; } set renderAsset(arg) { this._setValue("renderAsset", arg); } get renderAsset() { return this.data.renderAsset; } set orientation(arg) { this._setValue("orientation", arg); } get orientation() { return this.data.orientation; } set particleNormal(arg) { this._setValue("particleNormal", arg); } get particleNormal() { return this.data.particleNormal; } set localVelocityGraph(arg) { this._setValue("localVelocityGraph", arg); } get localVelocityGraph() { return this.data.localVelocityGraph; } set localVelocityGraph2(arg) { this._setValue("localVelocityGraph2", arg); } get localVelocityGraph2() { return this.data.localVelocityGraph2; } set velocityGraph(arg) { this._setValue("velocityGraph", arg); } get velocityGraph() { return this.data.velocityGraph; } set velocityGraph2(arg) { this._setValue("velocityGraph2", arg); } get velocityGraph2() { return this.data.velocityGraph2; } set rotationSpeedGraph(arg) { this._setValue("rotationSpeedGraph", arg); } get rotationSpeedGraph() { return this.data.rotationSpeedGraph; } set rotationSpeedGraph2(arg) { this._setValue("rotationSpeedGraph2", arg); } get rotationSpeedGraph2() { return this.data.rotationSpeedGraph2; } set radialSpeedGraph(arg) { this._setValue("radialSpeedGraph", arg); } get radialSpeedGraph() { return this.data.radialSpeedGraph; } set radialSpeedGraph2(arg) { this._setValue("radialSpeedGraph2", arg); } get radialSpeedGraph2() { return this.data.radialSpeedGraph2; } set scaleGraph(arg) { this._setValue("scaleGraph", arg); } get scaleGraph() { return this.data.scaleGraph; } set scaleGraph2(arg) { this._setValue("scaleGraph2", arg); } get scaleGraph2() { return this.data.scaleGraph2; } set colorGraph(arg) { this._setValue("colorGraph", arg); } get colorGraph() { return this.data.colorGraph; } set colorGraph2(arg) { this._setValue("colorGraph2", arg); } get colorGraph2() { return this.data.colorGraph2; } set alphaGraph(arg) { this._setValue("alphaGraph", arg); } get alphaGraph() { return this.data.alphaGraph; } set alphaGraph2(arg) { this._setValue("alphaGraph2", arg); } get alphaGraph2() { return this.data.alphaGraph2; } set colorMap(arg) { this._setValue("colorMap", arg); } get colorMap() { return this.data.colorMap; } set normalMap(arg) { this._setValue("normalMap", arg); } get normalMap() { return this.data.normalMap; } set animTilesX(arg) { this._setValue("animTilesX", arg); } get animTilesX() { return this.data.animTilesX; } set animTilesY(arg) { this._setValue("animTilesY", arg); } get animTilesY() { return this.data.animTilesY; } set animStartFrame(arg) { this._setValue("animStartFrame", arg); } get animStartFrame() { return this.data.animStartFrame; } set animNumFrames(arg) { this._setValue("animNumFrames", arg); } get animNumFrames() { return this.data.animNumFrames; } set animNumAnimations(arg) { this._setValue("animNumAnimations", arg); } get animNumAnimations() { return this.data.animNumAnimations; } set animIndex(arg) { this._setValue("animIndex", arg); } get animIndex() { return this.data.animIndex; } set randomizeAnimIndex(arg) { this._setValue("randomizeAnimIndex", arg); } get randomizeAnimIndex() { return this.data.randomizeAnimIndex; } set animSpeed(arg) { this._setValue("animSpeed", arg); } get animSpeed() { return this.data.animSpeed; } set animLoop(arg) { this._setValue("animLoop", arg); } get animLoop() { return this.data.animLoop; } set layers(arg) { this._setValue("layers", arg); } get layers() { return this.data.layers; } set drawOrder(drawOrder) { this._drawOrder = drawOrder; if (this.emitter) { this.emitter.drawOrder = drawOrder; } } get drawOrder() { return this._drawOrder; } _setValue(name, value) { const data = this.data; const oldValue = data[name]; data[name] = value; this.fire("set", name, oldValue, value); } addMeshInstanceToLayers() { if (!this.emitter) return; for (let i = 0; i < this.layers.length; i++) { const layer = this.system.app.scene.layers.getLayerById(this.layers[i]); if (!layer) continue; layer.addMeshInstances([this.emitter.meshInstance]); this.emitter._layer = layer; } } removeMeshInstanceFromLayers() { if (!this.emitter) return; for (let i = 0; i < this.layers.length; i++) { const layer = this.system.app.scene.layers.getLayerById(this.layers[i]); if (!layer) continue; layer.removeMeshInstances([this.emitter.meshInstance]); } } onSetLayers(name, oldValue, newValue) { if (!this.emitter) return; for (let i = 0; i < oldValue.length; i++) { const layer = this.system.app.scene.layers.getLayerById(oldValue[i]); if (!layer) continue; layer.removeMeshInstances([this.emitter.meshInstance]); } if (!this.enabled || !this.entity.enabled) return; for (let i = 0; i < newValue.length; i++) { const layer = this.system.app.scene.layers.getLayerById(newValue[i]); if (!layer) continue; layer.addMeshInstances([this.emitter.meshInstance]); } } onLayersChanged(oldComp, newComp) { this.addMeshInstanceToLayers(); oldComp.off("add", this.onLayerAdded, this); oldComp.off("remove", this.onLayerRemoved, this); newComp.on("add", this.onLayerAdded, this); newComp.on("remove", this.onLayerRemoved, this); } onLayerAdded(layer) { if (!this.emitter) return; const index = this.layers.indexOf(layer.id); if (index < 0) return; layer.addMeshInstances([this.emitter.meshInstance]); } onLayerRemoved(layer) { if (!this.emitter) return; const index = this.layers.indexOf(layer.id); if (index < 0) return; layer.removeMeshInstances([this.emitter.meshInstance]); } _bindColorMapAsset(asset) { asset.on("load", this._onColorMapAssetLoad, this); asset.on("unload", this._onColorMapAssetUnload, this); asset.on("remove", this._onColorMapAssetRemove, this); asset.on("change", this._onColorMapAssetChange, this); if (asset.resource) { this._onColorMapAssetLoad(asset); } else { if (!this.enabled || !this.entity.enabled) return; this.system.app.assets.load(asset); } } _unbindColorMapAsset(asset) { asset.off("load", this._onColorMapAssetLoad, this); asset.off("unload", this._onColorMapAssetUnload, this); asset.off("remove", this._onColorMapAssetRemove, this); asset.off("change", this._onColorMapAssetChange, this); } _onColorMapAssetLoad(asset) { this.colorMap = asset.resource; } _onColorMapAssetUnload(asset) { this.colorMap = null; } _onColorMapAssetRemove(asset) { this._onColorMapAssetUnload(asset); } _onColorMapAssetChange(asset) { } onSetColorMapAsset(name, oldValue, newValue) { const assets = this.system.app.assets; if (oldValue) { const asset = assets.get(oldValue); if (asset) { this._unbindColorMapAsset(asset); } } if (newValue) { if (newValue instanceof Asset) { this.data.colorMapAsset = newValue.id; newValue = newValue.id; } const asset = assets.get(newValue); if (asset) { this._bindColorMapAsset(asset); } else { assets.once(`add:${newValue}`, (asset2) => { this._bindColorMapAsset(asset2); }); } } else { this.colorMap = null; } } _bindNormalMapAsset(asset) { asset.on("load", this._onNormalMapAssetLoad, this); asset.on("unload", this._onNormalMapAssetUnload, this); asset.on("remove", this._onNormalMapAssetRemove, this); asset.on("change", this._onNormalMapAssetChange, this); if (asset.resource) { this._onNormalMapAssetLoad(asset); } else { if (!this.enabled || !this.entity.enabled) return; this.system.app.assets.load(asset); } } _unbindNormalMapAsset(asset) { asset.off("load", this._onNormalMapAssetLoad, this); asset.off("unload", this._onNormalMapAssetUnload, this); asset.off("remove", this._onNormalMapAssetRemove, this); asset.off("change", this._onNormalMapAssetChange, this); } _onNormalMapAssetLoad(asset) { this.normalMap = asset.resource; } _onNormalMapAssetUnload(asset) { this.normalMap = null; } _onNormalMapAssetRemove(asset) { this._onNormalMapAssetUnload(asset); } _onNormalMapAssetChange(asset) { } onSetNormalMapAsset(name, oldValue, newValue) { const assets = this.system.app.assets; if (oldValue) { const asset = assets.get(oldValue); if (asset) { this._unbindNormalMapAsset(asset); } } if (newValue) { if (newValue instanceof Asset) { this.data.normalMapAsset = newValue.id; newValue = newValue.id; } const asset = assets.get(newValue); if (asset) { this._bindNormalMapAsset(asset); } else { assets.once(`add:${newValue}`, (asset2) => { this._bindNormalMapAsset(asset2); }); } } else { this.normalMap = null; } } _bindMeshAsset(asset) { asset.on("load", this._onMeshAssetLoad, this); asset.on("unload", this._onMeshAssetUnload, this); asset.on("remove", this._onMeshAssetRemove, this); asset.on("change", this._onMeshAssetChange, this); if (asset.resource) { this._onMeshAssetLoad(asset); } else { if (!this.enabled || !this.entity.enabled) return; this.system.app.assets.load(asset); } } _unbindMeshAsset(asset) { asset.off("load", this._onMeshAssetLoad, this); asset.off("unload", this._onMeshAssetUnload, this); asset.off("remove", this._onMeshAssetRemove, this); asset.off("change", this._onMeshAssetChange, this); } _onMeshAssetLoad(asset) { this._onMeshChanged(asset.resource); } _onMeshAssetUnload(asset) { this.mesh = null; } _onMeshAssetRemove(asset) { this._onMeshAssetUnload(asset); } _onMeshAssetChange(asset) { } onSetMeshAsset(name, oldValue, newValue) { const assets = this.system.app.assets; if (oldValue) { const asset = assets.get(oldValue); if (asset) { this._unbindMeshAsset(asset); } } if (newValue) { if (newValue instanceof Asset) { this.data.meshAsset = newValue.id; newValue = newValue.id; } const asset = assets.get(newValue); if (asset) { this._bindMeshAsset(asset); } } else { this._onMeshChanged(null); } } onSetMesh(name, oldValue, newValue) { if (!newValue || newValue instanceof Asset || typeof newValue === "number") { this.meshAsset = newValue; } else { this._onMeshChanged(newValue); } } _onMeshChanged(mesh) { if (mesh && !(mesh instanceof Mesh)) { if (mesh.meshInstances[0]) { mesh = mesh.meshInstances[0].mesh; } else { mesh = null; } } this.data.mesh = mesh; if (this.emitter) { this.emitter.mesh = mesh; this.emitter.resetMaterial(); this.rebuild(); } } onSetRenderAsset(name, oldValue, newValue) { const assets = this.system.app.assets; if (oldValue) { const asset = assets.get(oldValue); if (asset) { this._unbindRenderAsset(asset); } } if (newValue) { if (newValue instanceof Asset) { this.data.renderAsset = newValue.id; newValue = newValue.id; } const asset = assets.get(newValue); if (asset) { this._bindRenderAsset(asset); } } else { this._onRenderChanged(null); } } _bindRenderAsset(asset) { asset.on("load", this._onRenderAssetLoad, this); asset.on("unload", this._onRenderAssetUnload, this); asset.on("remove", this._onRenderAssetRemove, this); if (asset.resource) { this._onRenderAssetLoad(asset); } else { if (!this.enabled || !this.entity.enabled) return; this.system.app.assets.load(asset); } } _unbindRenderAsset(asset) { asset.off("load", this._onRenderAssetLoad, this); asset.off("unload", this._onRenderAssetUnload, this); asset.off("remove", this._onRenderAssetRemove, this); this._evtSetMeshes?.off(); this._evtSetMeshes = null; } _onRenderAssetLoad(asset) { this._onRenderChanged(asset.resource); } _onRenderAssetUnload(asset) { this._onRenderChanged(null); } _onRenderAssetRemove(asset) { this._onRenderAssetUnload(asset); } _onRenderChanged(render) { if (!render) { this._onMeshChanged(null); return; } this._evtSetMeshes?.off(); this._evtSetMeshes = render.on("set:meshes", this._onRenderSetMeshes, this); if (render.meshes) { this._onRenderSetMeshes(render.meshes); } } _onRenderSetMeshes(meshes) { this._onMeshChanged(meshes && meshes[0]); } onSetLoop(name, oldValue, newValue) { if (this.emitter) { this.emitter[name] = newValue; this.emitter.resetTime(); } } onSetBlendType(name, oldValue, newValue) { if (this.emitter) { this.emitter[name] = newValue; this.emitter.material.blendType = newValue; this.emitter.resetMaterial(); this.rebuild(); } } _requestDepth() { if (this._requestedDepth) return; if (!depthLayer) depthLayer = this.system.app.scene.layers.getLayerById(LAYERID_DEPTH); if (depthLayer) { depthLayer.incrementCounter(); this._requestedDepth = true; } } _releaseDepth() { if (!this._requestedDepth) return; if (depthLayer) { depthLayer.decrementCounter(); this._requestedDepth = false; } } onSetDepthSoftening(name, oldValue, newValue) { if (oldValue !== newValue) { if (newValue) { if (this.enabled && this.entity.enabled) this._requestDepth(); if (this.emitter) this.emitter[name] = newValue; } else { if (this.enabled && this.entity.enabled) this._releaseDepth(); if (this.emitter) this.emitter[name] = newValue; } if (this.emitter) { this.reset(); this.emitter.resetMaterial(); this.rebuild(); } } } onSetSimpleProperty(name, oldValue, newValue) { if (this.emitter) { this.emitter[name] = newValue; this.emitter.resetMaterial(); } } onSetComplexProperty(name, oldValue, newValue) { if (this.emitter) { this.emitter[name] = newValue; this.emitter.resetMaterial(); this.rebuild(); this.reset(); } } onSetGraphProperty(name, oldValue, newValue) { if (this.emitter) { this.emitter[name] = newValue; this.emitter.rebuildGraphs(); this.emitter.resetMaterial(); } } onEnable() { const scene = this.system.app.scene; const layers = scene.layers; const data = this.data; for (let i = 0, len = ASSET_PROPERTIES.length; i < len; i++) { let asset = data[ASSET_PROPERTIES[i]]; if (asset) { if (!(asset instanceof Asset)) { const id = parseInt(asset, 10); if (id >= 0) { asset = this.system.app.assets.get(asset); } else { continue; } } if (asset && !asset.resource) { this.system.app.assets.load(asset); } } } if (this.system.app.graphicsDevice.disableParticleSystem) { return; } if (!this.emitter) { let mesh = data.mesh; if (!(mesh instanceof Mesh)) { mesh = null; } this.emitter = new ParticleEmitter(this.system.app.graphicsDevice, { numParticles: data.numParticles, emitterExtents: data.emitterExtents, emitterExtentsInner: data.emitterExtentsInner, emitterRadius: data.emitterRadius, emitterRadiusInner: data.emitterRadiusInner, emitterShape: data.emitterShape, initialVelocity: data.initialVelocity, wrap: data.wrap, localSpace: data.localSpace, screenSpace: data.screenSpace, wrapBounds: data.wrapBounds, lifetime: data.lifetime, rate: data.rate, rate2: data.rate2, orientation: data.orientation, particleNormal: data.particleNormal, animTilesX: data.animTilesX, animTilesY: data.animTilesY, animStartFrame: data.animStartFrame, animNumFrames: data.animNumFrames, animNumAnimations: data.animNumAnimations, animIndex: data.animIndex, randomizeAnimIndex: data.randomizeAnimIndex, animSpeed: data.animSpeed, animLoop: data.animLoop, startAngle: data.startAngle, startAngle2: data.startAngle2, scaleGraph: data.scaleGraph, scaleGraph2: data.scaleGraph2, colorGraph: data.colorGraph, colorGraph2: data.colorGraph2, alphaGraph: data.alphaGraph, alphaGraph2: data.alphaGraph2, localVelocityGraph: data.localVelocityGraph, localVelocityGraph2: data.localVelocityGraph2, velocityGraph: data.velocityGraph, velocityGraph2: data.velocityGraph2, rotationSpeedGraph: data.rotationSpeedGraph, rotationSpeedGraph2: data.rotationSpeedGraph2, radialSpeedGraph: data.radialSpeedGraph, radialSpeedGraph2: data.radialSpeedGraph2, colorMap: data.colorMap, normalMap: data.normalMap, loop: data.loop, preWarm: data.preWarm, sort: data.sort, stretch: data.stretch, alignToMotion: data.alignToMotion, lighting: data.lighting, halfLambert: data.halfLambert, intensity: data.intensity, depthSoftening: data.depthSoftening, scene: this.system.app.scene, mesh, depthWrite: data.depthWrite, noFog: data.noFog, node: this.entity, blendType: data.blendType }); this.emitter.meshInstance.node = this.entity; this.emitter.drawOrder = this.drawOrder; if (!data.autoPlay) { this.pause(); this.emitter.meshInstance.visible = false; } } if (this.emitter.colorMap) { this.addMeshInstanceToLayers(); } this._evtLayersChanged = scene.on("set:layers", this.onLayersChanged, this); if (layers) { this._evtLayerAdded = layers.on("add", this.onLayerAdded, this); this._evtLayerRemoved = layers.on("remove", this.onLayerRemoved, this); } if (this.enabled && this.entity.enabled && data.depthSoftening) { this._requestDepth(); } } onDisable() { const scene = this.system.app.scene; const layers = scene.layers; this._evtLayersChanged?.off(); this._evtLayersChanged = null; if (layers) { this._evtLayerAdded?.off(); this._evtLayerAdded = null; this._evtLayerRemoved?.off(); this._evtLayerRemoved = null; } if (this.emitter) { this.removeMeshInstanceFromLayers(); if (this.data.depthSoftening) this._releaseDepth(); this.emitter.camera = null; } } onBeforeRemove() { if (this.enabled) { this.enabled = false; } if (this.emitter) { this.emitter.destroy(); this.emitter = null; } for (let i = 0; i < ASSET_PROPERTIES.length; i++) { const prop = ASSET_PROPERTIES[i]; if (this.data[prop]) { this[prop] = null; } } this.off(); } reset() { if (this.emitter) { this.emitter.reset(); } } stop() { if (this.emitter) { this.emitter.loop = false; this.emitter.resetTime(); this.emitter.addTime(0, true); } } pause() { this.data.paused = true; } unpause() { this.data.paused = false; } play() { this.data.paused = false; if (this.emitter) { this.emitter.meshInstance.visible = true; this.emitter.loop = this.data.loop; this.emitter.resetTime(); } } isPlaying() { if (this.data.paused) { return false; } if (this.emitter && this.emitter.loop) { return true; } return Date.now() <= this.emitter.endTime; } setInTools() { const { emitter } = this; if (emitter && !emitter.inTools) { emitter.inTools = true; this.rebuild(); } } rebuild() { const enabled = this.enabled; this.enabled = false; if (this.emitter) { this.emitter.rebuild(); } this.enabled = enabled; } } export { ParticleSystemComponent };