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Open-source WebGL/WebGPU 3D engine for the web

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const ANIM_INTERRUPTION_NONE = "NONE"; const ANIM_INTERRUPTION_PREV = "PREV_STATE"; const ANIM_INTERRUPTION_NEXT = "NEXT_STATE"; const ANIM_INTERRUPTION_PREV_NEXT = "PREV_STATE_NEXT_STATE"; const ANIM_INTERRUPTION_NEXT_PREV = "NEXT_STATE_PREV_STATE"; const ANIM_GREATER_THAN = "GREATER_THAN"; const ANIM_LESS_THAN = "LESS_THAN"; const ANIM_GREATER_THAN_EQUAL_TO = "GREATER_THAN_EQUAL_TO"; const ANIM_LESS_THAN_EQUAL_TO = "LESS_THAN_EQUAL_TO"; const ANIM_EQUAL_TO = "EQUAL_TO"; const ANIM_NOT_EQUAL_TO = "NOT_EQUAL_TO"; const ANIM_PARAMETER_INTEGER = "INTEGER"; const ANIM_PARAMETER_FLOAT = "FLOAT"; const ANIM_PARAMETER_BOOLEAN = "BOOLEAN"; const ANIM_PARAMETER_TRIGGER = "TRIGGER"; const ANIM_BLEND_1D = "1D"; const ANIM_BLEND_2D_DIRECTIONAL = "2D_DIRECTIONAL"; const ANIM_BLEND_2D_CARTESIAN = "2D_CARTESIAN"; const ANIM_BLEND_DIRECT = "DIRECT"; const ANIM_STATE_START = "START"; const ANIM_STATE_END = "END"; const ANIM_STATE_ANY = "ANY"; const ANIM_CONTROL_STATES = [ANIM_STATE_START, ANIM_STATE_END, ANIM_STATE_ANY]; const ANIM_LAYER_OVERWRITE = "OVERWRITE"; const ANIM_LAYER_ADDITIVE = "ADDITIVE"; export { ANIM_BLEND_1D, ANIM_BLEND_2D_CARTESIAN, ANIM_BLEND_2D_DIRECTIONAL, ANIM_BLEND_DIRECT, ANIM_CONTROL_STATES, ANIM_EQUAL_TO, ANIM_GREATER_THAN, ANIM_GREATER_THAN_EQUAL_TO, ANIM_INTERRUPTION_NEXT, ANIM_INTERRUPTION_NEXT_PREV, ANIM_INTERRUPTION_NONE, ANIM_INTERRUPTION_PREV, ANIM_INTERRUPTION_PREV_NEXT, ANIM_LAYER_ADDITIVE, ANIM_LAYER_OVERWRITE, ANIM_LESS_THAN, ANIM_LESS_THAN_EQUAL_TO, ANIM_NOT_EQUAL_TO, ANIM_PARAMETER_BOOLEAN, ANIM_PARAMETER_FLOAT, ANIM_PARAMETER_INTEGER, ANIM_PARAMETER_TRIGGER, ANIM_STATE_ANY, ANIM_STATE_END, ANIM_STATE_START };