playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
53 lines (52 loc) • 1.69 kB
JavaScript
const ANIM_INTERRUPTION_NONE = "NONE";
const ANIM_INTERRUPTION_PREV = "PREV_STATE";
const ANIM_INTERRUPTION_NEXT = "NEXT_STATE";
const ANIM_INTERRUPTION_PREV_NEXT = "PREV_STATE_NEXT_STATE";
const ANIM_INTERRUPTION_NEXT_PREV = "NEXT_STATE_PREV_STATE";
const ANIM_GREATER_THAN = "GREATER_THAN";
const ANIM_LESS_THAN = "LESS_THAN";
const ANIM_GREATER_THAN_EQUAL_TO = "GREATER_THAN_EQUAL_TO";
const ANIM_LESS_THAN_EQUAL_TO = "LESS_THAN_EQUAL_TO";
const ANIM_EQUAL_TO = "EQUAL_TO";
const ANIM_NOT_EQUAL_TO = "NOT_EQUAL_TO";
const ANIM_PARAMETER_INTEGER = "INTEGER";
const ANIM_PARAMETER_FLOAT = "FLOAT";
const ANIM_PARAMETER_BOOLEAN = "BOOLEAN";
const ANIM_PARAMETER_TRIGGER = "TRIGGER";
const ANIM_BLEND_1D = "1D";
const ANIM_BLEND_2D_DIRECTIONAL = "2D_DIRECTIONAL";
const ANIM_BLEND_2D_CARTESIAN = "2D_CARTESIAN";
const ANIM_BLEND_DIRECT = "DIRECT";
const ANIM_STATE_START = "START";
const ANIM_STATE_END = "END";
const ANIM_STATE_ANY = "ANY";
const ANIM_CONTROL_STATES = [ANIM_STATE_START, ANIM_STATE_END, ANIM_STATE_ANY];
const ANIM_LAYER_OVERWRITE = "OVERWRITE";
const ANIM_LAYER_ADDITIVE = "ADDITIVE";
export {
ANIM_BLEND_1D,
ANIM_BLEND_2D_CARTESIAN,
ANIM_BLEND_2D_DIRECTIONAL,
ANIM_BLEND_DIRECT,
ANIM_CONTROL_STATES,
ANIM_EQUAL_TO,
ANIM_GREATER_THAN,
ANIM_GREATER_THAN_EQUAL_TO,
ANIM_INTERRUPTION_NEXT,
ANIM_INTERRUPTION_NEXT_PREV,
ANIM_INTERRUPTION_NONE,
ANIM_INTERRUPTION_PREV,
ANIM_INTERRUPTION_PREV_NEXT,
ANIM_LAYER_ADDITIVE,
ANIM_LAYER_OVERWRITE,
ANIM_LESS_THAN,
ANIM_LESS_THAN_EQUAL_TO,
ANIM_NOT_EQUAL_TO,
ANIM_PARAMETER_BOOLEAN,
ANIM_PARAMETER_FLOAT,
ANIM_PARAMETER_INTEGER,
ANIM_PARAMETER_TRIGGER,
ANIM_STATE_ANY,
ANIM_STATE_END,
ANIM_STATE_START
};