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Open-source WebGL/WebGPU 3D engine for the web

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import { Vec3 } from "../math/vec3.js"; class Ray { origin = new Vec3(); direction = Vec3.FORWARD.clone(); constructor(origin, direction) { if (origin) { this.origin.copy(origin); } if (direction) { this.direction.copy(direction); } } set(origin, direction) { this.origin.copy(origin); this.direction.copy(direction); return this; } copy(src) { return this.set(src.origin, src.direction); } clone() { return new this.constructor(this.origin, this.direction); } } export { Ray };