playcanvas
Version:
Open-source WebGL/WebGPU 3D engine for the web
71 lines (70 loc) • 1.84 kB
JavaScript
import { Plane } from "./plane.js";
class Frustum {
planes = [];
constructor() {
for (let i = 0; i < 6; i++) {
this.planes[i] = new Plane();
}
}
clone() {
const cstr = this.constructor;
return new cstr().copy(this);
}
copy(src) {
for (let i = 0; i < 6; i++) {
this.planes[i].copy(src.planes[i]);
}
return this;
}
setFromMat4(matrix) {
const d = matrix.data;
const m00 = d[0], m01 = d[1], m02 = d[2], m03 = d[3];
const m10 = d[4], m11 = d[5], m12 = d[6], m13 = d[7];
const m20 = d[8], m21 = d[9], m22 = d[10], m23 = d[11];
const m30 = d[12], m31 = d[13], m32 = d[14], m33 = d[15];
const planes = this.planes;
planes[0].set(m03 - m00, m13 - m10, m23 - m20, m33 - m30).normalize();
planes[1].set(m03 + m00, m13 + m10, m23 + m20, m33 + m30).normalize();
planes[2].set(m03 + m01, m13 + m11, m23 + m21, m33 + m31).normalize();
planes[3].set(m03 - m01, m13 - m11, m23 - m21, m33 - m31).normalize();
planes[4].set(m03 - m02, m13 - m12, m23 - m22, m33 - m32).normalize();
planes[5].set(m03 + m02, m13 + m12, m23 + m22, m33 + m32).normalize();
}
containsPoint(point) {
for (let p = 0; p < 6; p++) {
const { normal, distance } = this.planes[p];
if (normal.dot(point) + distance <= 0) {
return false;
}
}
return true;
}
add(other) {
const planes = this.planes;
const otherPlanes = other.planes;
for (let p = 0; p < 6; p++) {
if (otherPlanes[p].distance > planes[p].distance) {
planes[p].copy(otherPlanes[p]);
}
}
return this;
}
containsSphere(sphere) {
const { center, radius } = sphere;
let c = 0;
for (let p = 0; p < 6; p++) {
const { normal, distance } = this.planes[p];
const d = normal.dot(center) + distance;
if (d <= -radius) {
return 0;
}
if (d > radius) {
c++;
}
}
return c === 6 ? 2 : 1;
}
}
export {
Frustum
};