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Open-source WebGL/WebGPU 3D engine for the web

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const TRACEID_RENDER_FRAME = "RenderFrame"; const TRACEID_RENDER_FRAME_TIME = "RenderFrameTime"; const TRACEID_RENDER_PASS = "RenderPass"; const TRACEID_RENDER_PASS_DETAIL = "RenderPassDetail"; const TRACEID_RENDER_ACTION = "RenderAction"; const TRACEID_RENDER_TARGET_ALLOC = "RenderTargetAlloc"; const TRACEID_TEXTURE_ALLOC = "TextureAlloc"; const TRACEID_SHADER_ALLOC = "ShaderAlloc"; const TRACEID_SHADER_COMPILE = "ShaderCompile"; const TRACEID_VRAM_TEXTURE = "VRAM.Texture"; const TRACEID_VRAM_VB = "VRAM.Vb"; const TRACEID_VRAM_IB = "VRAM.Ib"; const TRACEID_VRAM_SB = "VRAM.Sb"; const TRACEID_BINDGROUP_ALLOC = "BindGroupAlloc"; const TRACEID_BINDGROUPFORMAT_ALLOC = "BindGroupFormatAlloc"; const TRACEID_RENDERPIPELINE_ALLOC = "RenderPipelineAlloc"; const TRACEID_COMPUTEPIPELINE_ALLOC = "ComputePipelineAlloc"; const TRACEID_PIPELINELAYOUT_ALLOC = "PipelineLayoutAlloc"; const TRACEID_ELEMENT = "Element"; const TRACEID_TEXTURES = "Textures"; const TRACEID_BUFFERS = "Buffers"; const TRACEID_ASSETS = "Assets"; const TRACEID_RENDER_QUEUE = "RenderQueue"; const TRACEID_OCTREE_RESOURCES = "OctreeResources"; const TRACEID_GPU_TIMINGS = "GpuTimings"; export { TRACEID_ASSETS, TRACEID_BINDGROUPFORMAT_ALLOC, TRACEID_BINDGROUP_ALLOC, TRACEID_BUFFERS, TRACEID_COMPUTEPIPELINE_ALLOC, TRACEID_ELEMENT, TRACEID_GPU_TIMINGS, TRACEID_OCTREE_RESOURCES, TRACEID_PIPELINELAYOUT_ALLOC, TRACEID_RENDERPIPELINE_ALLOC, TRACEID_RENDER_ACTION, TRACEID_RENDER_FRAME, TRACEID_RENDER_FRAME_TIME, TRACEID_RENDER_PASS, TRACEID_RENDER_PASS_DETAIL, TRACEID_RENDER_QUEUE, TRACEID_RENDER_TARGET_ALLOC, TRACEID_SHADER_ALLOC, TRACEID_SHADER_COMPILE, TRACEID_TEXTURES, TRACEID_TEXTURE_ALLOC, TRACEID_VRAM_IB, TRACEID_VRAM_SB, TRACEID_VRAM_TEXTURE, TRACEID_VRAM_VB };