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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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import { ADDRESS_CLAMP_TO_EDGE, PIXELFORMAT_R32U, PIXELFORMAT_RGBA16U, BUFFERUSAGE_COPY_DST, SEMANTIC_POSITION, getGlslShaderType } from "../../platform/graphics/constants.js"; import { RenderTarget } from "../../platform/graphics/render-target.js"; import { StorageBuffer } from "../../platform/graphics/storage-buffer.js"; import { Texture } from "../../platform/graphics/texture.js"; import { UploadStream } from "../../platform/graphics/upload-stream.js"; import { QuadRender } from "../graphics/quad-render.js"; import { ShaderUtils } from "../shader-lib/shader-utils.js"; import glslGsplatCopyToWorkBufferPS from "../shader-lib/glsl/chunks/gsplat/frag/gsplatCopyToWorkbuffer.js"; import wgslGsplatCopyToWorkBufferPS from "../shader-lib/wgsl/chunks/gsplat/frag/gsplatCopyToWorkbuffer.js"; import glslGsplatCopyInstancedQuadVS from "../shader-lib/glsl/chunks/gsplat/vert/gsplatCopyInstancedQuad.js"; import wgslGsplatCopyInstancedQuadVS from "../shader-lib/wgsl/chunks/gsplat/vert/gsplatCopyInstancedQuad.js"; import { GSplatFrustumCuller } from "./gsplat-frustum-culler.js"; import { GSplatWorkBufferRenderPass } from "./gsplat-work-buffer-render-pass.js"; import { GSplatStreams } from "../gsplat/gsplat-streams.js"; let id = 0; class WorkBufferRenderInfo { material; quadRender; constructor(device, key, material, colorOnly, format) { this.material = material; const clonedDefines = new Map(material.defines); const colorStream = format.getStream("dataColor"); if (colorStream.format === PIXELFORMAT_RGBA16U) { clonedDefines.set("GSPLAT_COLOR_UINT", ""); } if (colorOnly) { clonedDefines.set("GSPLAT_COLOR_ONLY", ""); } if (format.getStream("pcId")) { clonedDefines.set("GSPLAT_ID", ""); } const fragmentIncludes = material.hasShaderChunks ? device.isWebGPU ? material.shaderChunks.wgsl : material.shaderChunks.glsl : void 0; const outputStreams = colorOnly ? [colorStream] : [...format.streams, ...format.extraStreams]; const fragmentOutputTypes = []; for (const stream of outputStreams) { const info = getGlslShaderType(stream.format); fragmentOutputTypes.push(info.returnType); } const useInstanced = clonedDefines.has("GSPLAT_LOD"); const shaderOptions = { uniqueName: `SplatCopyToWorkBuffer:${key}`, attributes: { vertex_position: SEMANTIC_POSITION }, vertexDefines: clonedDefines, fragmentDefines: clonedDefines, fragmentGLSL: glslGsplatCopyToWorkBufferPS, fragmentWGSL: wgslGsplatCopyToWorkBufferPS, fragmentIncludes, fragmentOutputTypes }; if (useInstanced) { shaderOptions.vertexGLSL = glslGsplatCopyInstancedQuadVS; shaderOptions.vertexWGSL = wgslGsplatCopyInstancedQuadVS; } else { shaderOptions.vertexChunk = "fullscreenQuadVS"; } const shader = ShaderUtils.createShader(device, shaderOptions); this.quadRender = new QuadRender(shader); } destroy() { this.material?.destroy(); this.quadRender?.destroy(); } } class GSplatWorkBuffer { device; format; id = id++; streams; renderTarget; colorRenderTarget; orderTexture; orderBuffer; uploadStream; renderPass; colorRenderPass; frustumCuller; constructor(device, format) { this.device = device; this.format = format; this.frustumCuller = new GSplatFrustumCuller(device); this.streams = new GSplatStreams(device); this.streams.init(format, 1); this._createRenderTargets(); this.uploadStream = new UploadStream(device, !device.isWebGPU); if (device.isWebGPU) { this.orderBuffer = new StorageBuffer(device, 4, BUFFERUSAGE_COPY_DST); } else { this.orderTexture = new Texture(device, { name: "SplatGlobalOrder", width: 1, height: 1, format: PIXELFORMAT_R32U, mipmaps: false, addressU: ADDRESS_CLAMP_TO_EDGE, addressV: ADDRESS_CLAMP_TO_EDGE }); } this.renderPass = new GSplatWorkBufferRenderPass(device, this); this.renderPass.init(this.renderTarget); this.colorRenderPass = new GSplatWorkBufferRenderPass(device, this, true); this.colorRenderPass.init(this.colorRenderTarget); } _createRenderTargets() { this.renderTarget?.destroy(); this.colorRenderTarget?.destroy(); const colorBuffers = this.streams.getTexturesInOrder(); this.renderTarget = new RenderTarget({ name: `GsplatWorkBuffer-MRT-${this.id}`, colorBuffers, depth: false, flipY: true }); const colorTexture = this.streams.getTexture("dataColor"); this.colorRenderTarget = new RenderTarget({ name: `GsplatWorkBuffer-Color-${this.id}`, colorBuffer: colorTexture, depth: false, flipY: true }); this.renderPass?.init(this.renderTarget); this.colorRenderPass?.init(this.colorRenderTarget); } syncWithFormat() { const prevVersion = this.streams._formatVersion; this.streams.syncWithFormat(this.format); if (prevVersion !== this.streams._formatVersion) { this._createRenderTargets(); } } getTexture(name) { return this.streams.getTexture(name); } destroy() { this.renderPass?.destroy(); this.colorRenderPass?.destroy(); this.streams.destroy(); this.orderTexture?.destroy(); this.orderBuffer?.destroy(); this.renderTarget?.destroy(); this.colorRenderTarget?.destroy(); this.uploadStream.destroy(); this.frustumCuller.destroy(); } get textureSize() { return this.streams.textureDimensions.x; } setOrderData(data) { const size = this.textureSize; if (this.device.isWebGPU) { this.uploadStream.upload(data, this.orderBuffer, 0, data.length); } else { this.uploadStream.upload(data, this.orderTexture, 0, data.length); } } resize(textureSize) { this.renderTarget.resize(textureSize, textureSize); this.colorRenderTarget.resize(textureSize, textureSize); this.streams.resize(textureSize, textureSize); if (this.device.isWebGPU) { const newByteSize = textureSize * textureSize * 4; if (this.orderBuffer.byteSize < newByteSize) { this.orderBuffer.destroy(); this.orderBuffer = new StorageBuffer(this.device, newByteSize, BUFFERUSAGE_COPY_DST); } } else { this.orderTexture.resize(textureSize, textureSize); } } render(splats, cameraNode, colorsByLod, changedAllocIds = null) { if (this.renderPass.update(splats, cameraNode, colorsByLod, changedAllocIds)) { this.renderPass.render(); } } renderColor(splats, cameraNode, colorsByLod, changedAllocIds = null) { if (this.colorRenderPass.update(splats, cameraNode, colorsByLod, changedAllocIds)) { this.colorRenderPass.render(); } } } export { GSplatWorkBuffer, WorkBufferRenderInfo };