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Open-source WebGL/WebGPU 3D engine for the web

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import { math } from "../../core/math/math.js"; import { Mat4 } from "../../core/math/mat4.js"; import { Vec2 } from "../../core/math/vec2.js"; import { Vec3 } from "../../core/math/vec3.js"; import { BoundingBox } from "../../core/shape/bounding-box.js"; import { Color } from "../../core/math/color.js"; import { GSplatPlacement } from "./gsplat-placement.js"; import { GsplatAllocId } from "./gsplat-alloc-id.js"; import { GSPLAT_DEBUG_NODE_AABBS } from "../constants.js"; import { NUM_BUCKETS } from "./constants.js"; const _invWorldMat = new Mat4(); const _localCameraPos = new Vec3(); const _localCameraFwd = new Vec3(); const _tempCompletedUrls = []; const _tempDebugAabb = new BoundingBox(); const REF_TAN_HALF_FOV = Math.tan(22.5 * math.DEG_TO_RAD); const _lodColors = [ new Color(1, 0, 0), new Color(0, 1, 0), new Color(0, 0, 1), new Color(1, 1, 0), new Color(1, 0, 1) ]; class NodeInfo { currentLod = -1; optimalLod = -1; worldDistance = 0; colorAccumulatedTranslation = 0; inst = null; lods = null; budgetBucket = 0; allocId = GsplatAllocId.get(); resetLod() { this.currentLod = -1; this.optimalLod = -1; } } class GSplatOctreeInstance { octree; placement; activePlacements = /* @__PURE__ */ new Set(); dirtyModifiedPlacements = false; dirtyPlacementSetChanged = false; device; nodeInfos; filePlacements; pending = /* @__PURE__ */ new Set(); pendingDecrements = /* @__PURE__ */ new Map(); removedCandidates = /* @__PURE__ */ new Set(); rangeMin = 0; rangeMax = 0; previousPosition = new Vec3(); needsLodUpdate = false; prefetchPending = /* @__PURE__ */ new Set(); pendingVisibleAdds = /* @__PURE__ */ new Map(); get pendingLoadCount() { let count = this.pending.size + this.prefetchPending.size; if (this.octree.environmentUrl && !this.environmentPlacement) { count++; } return count; } environmentPlacement = null; _deviceLostEvent = null; _lodMinDistThresholds = null; constructor(device, octree, placement) { this.device = device; this.octree = octree; this.placement = placement; this.nodeInfos = new Array(octree.nodes.length); for (let i = 0; i < octree.nodes.length; i++) { const nodeInfo = new NodeInfo(); nodeInfo.inst = this; this.nodeInfos[i] = nodeInfo; } const numFiles = octree.files.length; this.filePlacements = new Array(numFiles).fill(null); if (octree.environmentUrl) { octree.incEnvironmentRefCount(); octree.ensureEnvironmentResource(); } this._deviceLostEvent = device.on("devicelost", this._onDeviceLost, this); } destroy(skipRefCounting = false) { if (!skipRefCounting && this.octree && !this.octree.destroyed) { const filesToDecRef = this.getFileDecrements(); for (const fileIndex of filesToDecRef) { this.octree.decRefCount(fileIndex, 0); } for (const fileIndex of this.pending) { if (!this.filePlacements[fileIndex]) { this.octree.unloadResource(fileIndex); } } for (const fileIndex of this.prefetchPending) { if (!this.filePlacements[fileIndex]) { this.octree.unloadResource(fileIndex); } } if (this.environmentPlacement) { this.octree.decEnvironmentRefCount(); } } this.pending.clear(); this.pendingDecrements.clear(); this.filePlacements.length = 0; if (this.environmentPlacement) { this.activePlacements.delete(this.environmentPlacement); this.environmentPlacement = null; } this._deviceLostEvent?.off(); this._deviceLostEvent = null; } _onDeviceLost() { for (let i = 0; i < this.filePlacements.length; i++) { if (this.filePlacements[i]) { this.octree.decRefCount(i, 0); } } this.filePlacements.fill(null); this.activePlacements.clear(); this.pending.clear(); this.pendingDecrements.clear(); this.removedCandidates.clear(); this.prefetchPending.clear(); this.pendingVisibleAdds.clear(); for (const nodeInfo of this.nodeInfos) { nodeInfo.resetLod(); } if (this.environmentPlacement) { this.activePlacements.delete(this.environmentPlacement); this.environmentPlacement = null; this.octree.unloadEnvironmentResource(); } this.dirtyModifiedPlacements = true; this.dirtyPlacementSetChanged = true; this.needsLodUpdate = true; } getFileDecrements() { const toRelease = []; for (let i = 0; i < this.filePlacements.length; i++) { if (this.filePlacements[i]) { toRelease.push(i); } } return toRelease; } selectDesiredLodIndex(node, optimalLodIndex, maxLod, lodUnderfillLimit) { if (lodUnderfillLimit > 0) { const allowedMaxCoarseLod = Math.min(maxLod, optimalLodIndex + lodUnderfillLimit); for (let lod = optimalLodIndex; lod <= allowedMaxCoarseLod; lod++) { const fi = node.lods[lod].fileIndex; if (fi !== -1 && this.octree.getFileResource(fi)) { return lod; } } for (let lod = allowedMaxCoarseLod; lod >= optimalLodIndex; lod--) { const fi = node.lods[lod].fileIndex; if (fi !== -1) { return lod; } } } return optimalLodIndex; } prefetchNextLod(node, desiredLodIndex, optimalLodIndex) { if (desiredLodIndex === -1 || optimalLodIndex === -1) return; if (desiredLodIndex === optimalLodIndex) { const fi = node.lods[optimalLodIndex].fileIndex; if (fi !== -1) { this.octree.ensureFileResource(fi); if (!this.octree.getFileResource(fi)) { this.prefetchPending.add(fi); } } return; } const targetLod = Math.max(optimalLodIndex, desiredLodIndex - 1); for (let lod = targetLod; lod >= optimalLodIndex; lod--) { const fi = node.lods[lod].fileIndex; if (fi !== -1) { this.octree.ensureFileResource(fi); if (!this.octree.getFileResource(fi)) { this.prefetchPending.add(fi); } break; } } } updateLod(cameraNode, params) { const maxLod = this.octree.lodLevels - 1; const { lodBaseDistance, lodMultiplier } = this.placement; const { lodRangeMin, lodRangeMax } = params; const rangeMin = Math.max(0, Math.min(lodRangeMin ?? 0, maxLod)); const rangeMax = Math.max(rangeMin, Math.min(lodRangeMax ?? maxLod, maxLod)); const uniformScale = this.placement.node.getWorldTransform().getScale().x; this.evaluateNodeLods(cameraNode, maxLod, lodBaseDistance, lodMultiplier, rangeMin, rangeMax, params, uniformScale, false); this.applyLodChanges(maxLod, params); } _ensureLodMinDistThresholds(maxLod, d0, m) { const needLen = maxLod + 1; let buf = this._lodMinDistThresholds; if (!buf || buf.length < needLen) { buf = new Float32Array(needLen); this._lodMinDistThresholds = buf; } let t = d0; buf[1] = t; for (let k = 2; k <= maxLod; k++) { t *= m; buf[k] = t; } return buf; } evaluateNodeLods(cameraNode, maxLod, lodBaseDistance, lodMultiplier, rangeMin, rangeMax, params, uniformScale, accumulateSplats = true, globalMaxDistanceForBuckets = 0) { const { lodBehindPenalty } = params; const camera = cameraNode.camera; let tanHalfVFov = Math.tan(camera.fov * 0.5 * math.DEG_TO_RAD); if (camera.horizontalFov) { tanHalfVFov /= camera.aspectRatio; } const tanHalfHFov = tanHalfVFov * camera.aspectRatio; const fovScale = Math.min(tanHalfVFov, tanHalfHFov) / REF_TAN_HALF_FOV; const worldCameraPosition = cameraNode.getPosition(); const octreeWorldTransform = this.placement.node.getWorldTransform(); _invWorldMat.copy(octreeWorldTransform).invert(); const localCameraPosition = _invWorldMat.transformPoint(worldCameraPosition, _localCameraPos); const worldCameraForward = cameraNode.forward; const localCameraForward = _invWorldMat.transformVector(worldCameraForward, _localCameraFwd).normalize(); const nodes = this.octree.nodes; const nodeInfos = this.nodeInfos; const boundsFlat = this.octree.nodeBoundsMinMax; const px = localCameraPosition.x; const py = localCameraPosition.y; const pz = localCameraPosition.z; const fwx = localCameraForward.x; const fwy = localCameraForward.y; const fwz = localCameraForward.z; let totalSplats = 0; let minDistBuf = null; if (maxLod >= 1) { minDistBuf = this._ensureLodMinDistThresholds(maxLod, lodBaseDistance, lodMultiplier); } const bucketScale = globalMaxDistanceForBuckets > 0 ? NUM_BUCKETS / Math.sqrt(globalMaxDistanceForBuckets) : 0; for (let nodeIndex = 0; nodeIndex < nodes.length; nodeIndex++) { const nodeInfo = nodeInfos[nodeIndex]; const b = nodeIndex * 6; let qx = px; const minX = boundsFlat[b]; const maxX = boundsFlat[b + 3]; if (qx < minX) qx = minX; else if (qx > maxX) qx = maxX; let qy = py; const minY = boundsFlat[b + 1]; const maxY = boundsFlat[b + 4]; if (qy < minY) qy = minY; else if (qy > maxY) qy = maxY; let qz = pz; const minZ = boundsFlat[b + 2]; const maxZ = boundsFlat[b + 5]; if (qz < minZ) qz = minZ; else if (qz > maxZ) qz = maxZ; const dx = qx - px; const dy = qy - py; const dz = qz - pz; const actualDistance = Math.sqrt(dx * dx + dy * dy + dz * dz); let penalizedDistance = actualDistance; if (lodBehindPenalty > 1 && actualDistance > 0.01) { const dotOverDistance = (fwx * dx + fwy * dy + fwz * dz) / actualDistance; if (dotOverDistance < 0) { const t = -dotOverDistance; const factor = 1 + t * (lodBehindPenalty - 1); penalizedDistance = actualDistance * factor; } } const fovAdjustedDistance = penalizedDistance * fovScale; let optimalLodIndex; if (maxLod === 0 || fovAdjustedDistance < lodBaseDistance) { optimalLodIndex = 0; } else { optimalLodIndex = maxLod; while (optimalLodIndex > 1 && fovAdjustedDistance < minDistBuf[optimalLodIndex]) { optimalLodIndex--; } } if (optimalLodIndex < rangeMin) optimalLodIndex = rangeMin; if (optimalLodIndex > rangeMax) optimalLodIndex = rangeMax; nodeInfo.optimalLod = optimalLodIndex; nodeInfo.worldDistance = fovAdjustedDistance * uniformScale; if (bucketScale > 0 && optimalLodIndex >= 0) { const bucket = Math.sqrt(nodeInfo.worldDistance) * bucketScale >>> 0; nodeInfo.budgetBucket = bucket < NUM_BUCKETS ? bucket : NUM_BUCKETS - 1; } if (accumulateSplats) { const lod = nodes[nodeIndex].lods[optimalLodIndex]; if (lod && lod.count) { totalSplats += lod.count; } } } return totalSplats; } evaluateOptimalLods(cameraNode, params, budgetScale = 1, globalMaxDistanceForBuckets = 0) { const maxLod = this.octree.lodLevels - 1; const { lodBaseDistance, lodMultiplier } = this.placement; const { lodRangeMin, lodRangeMax } = params; const rangeMin = Math.max(0, Math.min(lodRangeMin ?? 0, maxLod)); const rangeMax = Math.max(rangeMin, Math.min(lodRangeMax ?? maxLod, maxLod)); this.rangeMin = rangeMin; this.rangeMax = rangeMax; const uniformScale = this.placement.node.getWorldTransform().getScale().x; const effectiveBase = lodBaseDistance * budgetScale; const effectiveMult = Math.max(1.2, lodMultiplier * Math.pow(budgetScale, -0.2)); return this.evaluateNodeLods( cameraNode, maxLod, effectiveBase, effectiveMult, rangeMin, rangeMax, params, uniformScale, true, globalMaxDistanceForBuckets ); } applyLodChanges(maxLod, params) { const nodes = this.octree.nodes; const { lodUnderfillLimit = 0 } = params; for (let nodeIndex = 0; nodeIndex < nodes.length; nodeIndex++) { const node = nodes[nodeIndex]; const nodeInfo = this.nodeInfos[nodeIndex]; const optimalLodIndex = nodeInfo.optimalLod; const currentLodIndex = nodeInfo.currentLod; const desiredLodIndex = this.selectDesiredLodIndex(node, optimalLodIndex, maxLod, lodUnderfillLimit); if (desiredLodIndex !== currentLodIndex) { const currentFileIndex = currentLodIndex >= 0 ? node.lods[currentLodIndex].fileIndex : -1; const desiredFileIndex = desiredLodIndex >= 0 ? node.lods[desiredLodIndex].fileIndex : -1; const wasVisible = currentFileIndex !== -1; const willBeVisible = desiredFileIndex !== -1; const pendingEntry = this.pendingDecrements.get(nodeIndex); if (pendingEntry) { if (pendingEntry.newFileIndex !== desiredFileIndex) { const prevPendingPlacement = this.filePlacements[pendingEntry.newFileIndex]; if (prevPendingPlacement) { this.decrementFileRef(pendingEntry.newFileIndex, nodeIndex); } if (wasVisible && willBeVisible) { this.pendingDecrements.set(nodeIndex, { oldFileIndex: pendingEntry.oldFileIndex, newFileIndex: desiredFileIndex }); } else { this.pendingDecrements.delete(nodeIndex); } } } if (!wasVisible && willBeVisible) { const prevPendingFi = this.pendingVisibleAdds.get(nodeIndex); if (prevPendingFi !== void 0 && prevPendingFi !== desiredFileIndex) { this.decrementFileRef(prevPendingFi, nodeIndex); this.pendingVisibleAdds.delete(nodeIndex); } this.incrementFileRef(desiredFileIndex, nodeIndex, desiredLodIndex); const newPlacement = this.filePlacements[desiredFileIndex]; if (newPlacement?.resource) { nodeInfo.currentLod = desiredLodIndex; this.pendingVisibleAdds.delete(nodeIndex); } else { this.pendingVisibleAdds.set(nodeIndex, desiredFileIndex); } } else if (wasVisible && !willBeVisible) { const pendingEntry2 = this.pendingDecrements.get(nodeIndex); if (pendingEntry2) { this.decrementFileRef(pendingEntry2.newFileIndex, nodeIndex); this.pendingDecrements.delete(nodeIndex); } this.decrementFileRef(currentFileIndex, nodeIndex); nodeInfo.currentLod = -1; this.pendingVisibleAdds.delete(nodeIndex); } else if (wasVisible && willBeVisible) { this.incrementFileRef(desiredFileIndex, nodeIndex, desiredLodIndex); const newPlacement = this.filePlacements[desiredFileIndex]; if (newPlacement?.resource) { this.decrementFileRef(currentFileIndex, nodeIndex); this.pendingDecrements.delete(nodeIndex); nodeInfo.currentLod = desiredLodIndex; this.pendingVisibleAdds.delete(nodeIndex); } else { this.pendingDecrements.set(nodeIndex, { oldFileIndex: currentFileIndex, newFileIndex: desiredFileIndex }); this.pendingVisibleAdds.delete(nodeIndex); } } } this.prefetchNextLod(node, desiredLodIndex, optimalLodIndex); } } incrementFileRef(fileIndex, nodeIndex, lodIndex) { if (fileIndex === -1) return; let placement = this.filePlacements[fileIndex]; if (!placement) { placement = new GSplatPlacement(null, this.placement.node, lodIndex, null, this.placement); this.filePlacements[fileIndex] = placement; const removeScheduled = this.removedCandidates.delete(fileIndex); if (!removeScheduled) { this.octree.incRefCount(fileIndex); } if (!this.addFilePlacement(fileIndex)) { this.octree.ensureFileResource(fileIndex); this.pending.add(fileIndex); } } const nodes = this.octree.nodes; const node = nodes[nodeIndex]; const lod = node.lods[lodIndex]; const interval = new Vec2(lod.offset, lod.offset + lod.count - 1); placement.intervals.set(nodeIndex, interval); this.dirtyModifiedPlacements = true; } decrementFileRef(fileIndex, nodeIndex) { if (fileIndex === -1) return; const placement = this.filePlacements[fileIndex]; if (!placement) { return; } if (placement) { placement.intervals.delete(nodeIndex); this.dirtyModifiedPlacements = true; if (placement.intervals.size === 0) { if (placement.resource) { this.activePlacements.delete(placement); if (this.activePlacements.size === 0) { this.dirtyPlacementSetChanged = true; } } this.removedCandidates.add(fileIndex); this.filePlacements[fileIndex] = null; this.pending.delete(fileIndex); } } } addFilePlacement(fileIndex) { const res = this.octree.getFileResource(fileIndex); if (res) { const placement = this.filePlacements[fileIndex]; if (placement) { placement.resource = res; if (this.activePlacements.size === 0) { this.dirtyPlacementSetChanged = true; } this.activePlacements.add(placement); this.dirtyModifiedPlacements = true; this.removedCandidates.delete(fileIndex); return true; } } return false; } testMoved(threshold) { const position = this.placement.node.getPosition(); const length = position.distance(this.previousPosition); if (length > threshold) { return true; } return false; } updateMoved() { this.previousPosition.copy(this.placement.node.getPosition()); } update() { if (this.placement.lodDirty) { this.placement.lodDirty = false; this.needsLodUpdate = true; } if (this.pending.size) { for (const fileIndex of this.pending) { this.octree.ensureFileResource(fileIndex); if (this.addFilePlacement(fileIndex)) { _tempCompletedUrls.push(fileIndex); for (const [nodeIndex, { oldFileIndex, newFileIndex }] of this.pendingDecrements) { if (newFileIndex === fileIndex) { this.decrementFileRef(oldFileIndex, nodeIndex); this.pendingDecrements.delete(nodeIndex); let newLodIndex = 0; const nodeLods = this.octree.nodes[nodeIndex].lods; for (let li = 0; li < nodeLods.length; li++) { if (nodeLods[li].fileIndex === newFileIndex) { newLodIndex = li; break; } } this.nodeInfos[nodeIndex].currentLod = newLodIndex; } } } } if (_tempCompletedUrls.length > 0) { this.needsLodUpdate = true; } for (const fileIndex of _tempCompletedUrls) { this.pending.delete(fileIndex); } _tempCompletedUrls.length = 0; } this.pollPrefetchCompletions(); if (this.octree.environmentUrl && !this.environmentPlacement) { this.octree.ensureEnvironmentResource(); const envResource = this.octree.environmentResource; if (envResource) { this.environmentPlacement = new GSplatPlacement(envResource, this.placement.node, 0, null, this.placement); this.environmentPlacement.aabb.copy(envResource.aabb); this.activePlacements.add(this.environmentPlacement); this.dirtyModifiedPlacements = true; this.dirtyPlacementSetChanged = true; envResource.releaseTextureSources?.(); } } const dirty = this.dirtyModifiedPlacements; this.dirtyModifiedPlacements = false; return dirty; } consumePlacementSetChanged() { const changed = this.dirtyPlacementSetChanged; this.dirtyPlacementSetChanged = false; return changed; } // debug render world space bounds for octree nodes based on current LOD selection debugRender(scene) { } consumeNeedsLodUpdate() { const v = this.needsLodUpdate; this.needsLodUpdate = false; return v; } pollPrefetchCompletions() { if (this.prefetchPending.size) { for (const fileIndex of this.prefetchPending) { this.octree.ensureFileResource(fileIndex); if (this.octree.getFileResource(fileIndex)) { _tempCompletedUrls.push(fileIndex); } } if (_tempCompletedUrls.length > 0) { this.needsLodUpdate = true; } for (const fileIndex of _tempCompletedUrls) { this.prefetchPending.delete(fileIndex); } _tempCompletedUrls.length = 0; } } } export { GSplatOctreeInstance, NodeInfo };