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playcanvas

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Open-source WebGL/WebGPU 3D engine for the web

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class Skin { /** * Create a new Skin instance. * * @param {GraphicsDevice} graphicsDevice - The graphics device used to manage this skin. * @param {Mat4[]} ibp - The array of inverse bind matrices. * @param {string[]} boneNames - The array of bone names for the bones referenced by this skin. */ constructor(graphicsDevice, ibp, boneNames) { this.device = graphicsDevice; this.inverseBindPose = ibp; this.boneNames = boneNames; } } export { Skin };